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KF2-Dev-Scripts/Engine/Classes/MaterialInstanceTimeVaryingActor.uc
2020-12-13 18:01:13 +03:00

33 lines
743 B
Ucode

/**
*
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialInstanceTimeVaryingActor extends Actor
placeable
hidecategories(Movement)
hidecategories(Advanced)
hidecategories(Collision)
hidecategories(Display)
hidecategories(Actor)
hidecategories(Attachment);
/** Pointer to MaterialInterface that we want to activate */
var() MaterialInstanceTimeVarying MatInst;
defaultproperties
{
TickGroup=TG_DuringAsyncWork
Begin Object Class=SpriteComponent Name=Sprite
Sprite=Texture2D'EditorResources.MatInstActSprite'
HiddenGame=TRUE
AlwaysLoadOnClient=FALSE
AlwaysLoadOnServer=FALSE
SpriteCategoryName="Materials"
End Object
Components.Add(Sprite)
bNoDelete=TRUE
}