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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionTerrainLayerCoords.uc
2020-12-13 18:01:13 +03:00

40 lines
931 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionTerrainLayerCoords extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
enum ETerrainCoordMappingType
{
TCMT_Auto,
TCMT_XY,
TCMT_XZ,
TCMT_YZ
};
/** Determines the mapping place to use on the terrain. */
var() ETerrainCoordMappingType MappingType;
/** Uniform scale to apply to the mapping. */
var() float MappingScale;
/** Rotation to apply to the mapping. */
var() float MappingRotation;
/** Offset to apply to the mapping along U. */
var() float MappingPanU;
/** Offset to apply to the mapping along V. */
var() float MappingPanV;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
}
defaultproperties
{
MenuCategories(0)="Terrain"
MenuCategories(1)="WorldPosOffset"
}