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KF2-Dev-Scripts/Engine/Classes/MaterialExpressionFluidNormal.uc
2020-12-13 18:01:13 +03:00

29 lines
879 B
Ucode

/**
* Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
*/
class MaterialExpressionFluidNormal extends MaterialExpression
native(Material)
collapsecategories
hidecategories(Object);
/** Optional texture coordinates for the fluid normal. If not specified, the mesh's UV0 will be used. */
var ExpressionInput Coordinates;
cpptext
{
virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex);
virtual FString GetCaption() const;
/**
* Replaces references to the passed in expression with references to a different expression or NULL.
* @param OldExpression Expression to find reference to.
* @param NewExpression Expression to replace reference with.
*/
virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL);
}
defaultproperties
{
MenuCategories(0)="Texture"
}