//============================================================================= // KFProj_HighExplosive_M16M203 //============================================================================= // High explosive grenade launcher grenade for the M16 M203 //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Brooks Butler //============================================================================= class KFProj_HighExplosive_M16M203 extends KFProj_BallisticExplosive hidedropdown; defaultproperties { Physics=PHYS_Falling Speed=4000 MaxSpeed=4000 TerminalVelocity=4000 TossZ=150 GravityScale=0.5 MomentumTransfer=50000.0 ArmDistSquared=150000 // 4.0 meters LifeSpan=25.0f bWarnAIWhenFired=true ProjFlightTemplate=ParticleSystem'Wep_M16_M203_EMIT.FX_M16_M203_40mm_Projectile' ProjFlightTemplateZedTime=ParticleSystem'Wep_M16_M203_EMIT.FX_M16_M203_40mm_Projectile_ZEDTIME' ProjDudTemplate=ParticleSystem'Wep_M16_M203_EMIT.FX_M16_M203_40mm_Projectile_Dud' GrenadeBounceEffectInfo=KFImpactEffectInfo'FX_Impacts_ARCH.DefaultGrenadeImpacts' ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01' AltExploEffects=KFImpactEffectInfo'WEP_M79_ARCH.M79Grenade_Explosion_Concussive_Force' // Grenade explosion light Begin Object Class=PointLightComponent Name=ExplosionPointLight LightColor=(R=252,G=218,B=171,A=255) Brightness=4.f Radius=2000.f FalloffExponent=10.f CastShadows=False CastStaticShadows=FALSE CastDynamicShadows=False bCastPerObjectShadows=false bEnabled=FALSE LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE) End Object // explosion Begin Object Class=KFGameExplosion Name=ExploTemplate0 Damage=230 //225 DamageRadius=500 //800 DamageFalloffExponent=1 //2 //3 DamageDelay=0.f // Damage Effects MyDamageType=class'KFDT_Explosive_M16M203' KnockDownStrength=0 FractureMeshRadius=200.0 FracturePartVel=500.0 ExplosionEffects=KFImpactEffectInfo'Wep_M16_M203_ARCH.M16_M203_Grenade_Explosion' ExplosionSound=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Explosion' // Dynamic Light ExploLight=ExplosionPointLight ExploLightStartFadeOutTime=0.0 ExploLightFadeOutTime=0.2 // Camera Shake CamShake=CameraShake'FX_CameraShake_Arch.Misc_Explosions.Light_Explosion_Rumble' CamShakeInnerRadius=200 CamShakeOuterRadius=900 CamShakeFalloff=1.5f bOrientCameraShakeTowardsEpicenter=true End Object ExplosionTemplate=ExploTemplate0 AmbientSoundPlayEvent=AkEvent'WW_WEP_SA_M79.Play_WEP_SA_M79_Projectile_Loop' AmbientSoundStopEvent=AkEvent'WW_WEP_SA_M79.Stop_WEP_SA_M79_Projectile_Loop' }