class KFPawnVoiceGroup_Patriarch extends KFPawnVoiceGroup; `include(KFGame/KFGameDialog.uci) defaultproperties { EventDataClass=class'KFPawnVoiceGroupEventData_Patriarch' DialogEvents[`BOSS_TauntBase]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Taunt') DialogEvents[`BOSS_Taunt_LT50]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Taunt_50') DialogEvents[`BOSS_Taunt_LT25]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Taunt_25') DialogEvents[`BOSS_Challenge]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Challenge') DialogEvents[`BOSS_LoseTarget]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Lost_Sight') // Not technically used as dialog, this is triggered by KFAnimNotify_ZedVoiceAkEvent with bTreatAsDialog set to true DialogEvents[`BOSS_Melee]=(DefaultAudioCue=AkEvent'WW_VOX_NPC_HansVolter.Play_HANS_Melee_Base') DialogEvents[`BOSS_TakeDmgBase]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Hurt_Light') DialogEvents[`BOSS_TakeDmg_LT25]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Hurt_Bad') DialogEvents[`BOSS_Death]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Death') DialogEvents[`BOSS_KillBase]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Kill_Player') DialogEvents[`BOSS_Jump]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Jump') DialogEvents[`BOSS_Land]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Landing') // Minigun DialogEvents[`PATTY_MinigunWarn]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Minigun_Warn') DialogEvents[`PATTY_MinigunAttack]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Minigun_Attack') DialogEvents[`PATTY_MinigunKill]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Minigun_Kill') // Missile DialogEvents[`PATTY_MissileWarn]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Missile_Warn') DialogEvents[`PATTY_MissileKill]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Missile_Kill') // Mortar DialogEvents[`PATTY_MortarWarn]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Mortar_Warn') DialogEvents[`PATTY_MortarKill]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Mortar_Kill') // Tentacle DialogEvents[`BOSS_Grab]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Tentacle_Attack') DialogEvents[`PATTY_TentaclePull]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Tentacle_Pull') DialogEvents[`PATTY_TentacleKill]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Tentacle_Kill') // Leg kick DialogEvents[`PATTY_LegKick]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Leg_Kick') // Charge DialogEvents[`PATTY_ChargeAttack]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Charge_Attack') // Whirlwind DialogEvents[`PATTY_WhirlwindAttack]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Whirlwind_Slash') // Paternal instinct DialogEvents[`PATTY_ChildKilled]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Dead_Children') // Flame panicked DialogEvents[`PATTY_OnFire]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_On_Fire') // Battle phase taunts DialogEvents[`PATTY_NextBattlePhase1]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Cloak_1') DialogEvents[`PATTY_NextBattlePhase2]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Cloak_2') DialogEvents[`PATTY_NextBattlePhase3]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Cloak_3') // Heal DialogEvents[`PATTY_Heal1]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Heal_1') DialogEvents[`PATTY_Heal2]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Heal_2') DialogEvents[`PATTY_Heal3]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Patriarch.Play_Patriarch_Heal_3') `if(`notdefined(ShippingPC)) DialogEventNames[`BOSS_TauntBase] =BOSS_TauntBase DialogEventNames[`BOSS_Taunt_LT50] =BOSS_Taunt_LT50 DialogEventNames[`BOSS_Taunt_LT25] =BOSS_Taunt_LT25 DialogEventNames[`BOSS_Challenge] =BOSS_Challenge DialogEventNames[`BOSS_LoseTarget] =BOSS_LoseTarget DialogEventNames[`BOSS_Melee] =BOSS_Melee DialogEventNames[`BOSS_Grab] =BOSS_Grab DialogEventNames[`BOSS_TakeDmgBase] =BOSS_TakeDmgBase DialogEventNames[`BOSS_TakeDmg_LT25] =BOSS_TakeDmg_LT25 DialogEventNames[`BOSS_Death] =BOSS_Death DialogEventNames[`BOSS_KillBase] =BOSS_KillBase DialogEventNames[`BOSS_Jump] =BOSS_Jump DialogEventNames[`BOSS_Land] =BOSS_Land DialogEventNames[`PATTY_MinigunWarn] =PATTY_MinigunWarn DialogEventNames[`PATTY_MinigunAttack] =PATTY_MinigunAttack DialogEventNames[`PATTY_MinigunKill] =PATTY_MinigunKill DialogEventNames[`PATTY_MissileWarn] =PATTY_MissileWarn DialogEventNames[`PATTY_MissileKill] =PATTY_MissileKill DialogEventNames[`PATTY_MortarWarn] =PATTY_MortarWarn DialogEventNames[`PATTY_MortarKill] =PATTY_MortarKill DialogEventNames[`PATTY_TentaclePull] =PATTY_TentaclePull DialogEventNames[`PATTY_TentacleKill] =PATTY_TentacleKill DialogEventNames[`PATTY_LegKick] =PATTY_LegKick DialogEventNames[`PATTY_ChargeAttack] =PATTY_ChargeAttack DialogEventNames[`PATTY_WhirlwindAttack] =PATTY_WhirlwindAttack DialogEventNames[`PATTY_ChildKilled] =PATTY_ChildKilled DialogEventNames[`PATTY_NextBattlePhase1] =PATTY_NextBattlePhase1 DialogEventNames[`PATTY_NextBattlePhase2] =PATTY_NextBattlePhase2 DialogEventNames[`PATTY_NextBattlePhase3] =PATTY_NextBattlePhase3 DialogEventNames[`PATTY_OnFire] =PATTY_OnFire DialogEventNames[`PATTY_Heal1] =PATTY_Heal1 DialogEventNames[`PATTY_Heal2] =PATTY_Heal2 DialogEventNames[`PATTY_Heal3] =PATTY_Heal3 `endif }