//============================================================================= // KFDifficulty_DAR //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFDifficulty_DAR extends KFMonsterDifficultyInfo dependsOn(KFPawn_ZedDAR) abstract; defaultproperties { // Normal difficulty Normal={(HealthMod=0.750000, HeadHealthMod=0.750000, EvadeOnDamageSettings={(Chance=0.1, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(DamagedSprintChance=0.010000, DamageMod=0.750000, EvadeOnDamageSettings={(Chance=0.4, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(SprintChance=0.85, //0.5 DamagedSprintChance=1.000000, MovementSpeedMod=1.1, EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)}, RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(SprintChance=1.0, DamagedSprintChance=1.0, MovementSpeedMod=1.2, EvadeOnDamageSettings={(Chance=1.0, DamagedHealthPctToTrigger=0.01)}, RallySettings={(bCauseSprint=true, DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} }