//============================================================================= // KFDT_EMP //============================================================================= // Damage caused by EMP weapons //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson //============================================================================= class KFDT_EMP extends KFDamageType abstract; `include(KFGameDialog.uci) /** Returns ID of dialog event for killer to speak after killing a zed using this damage type */ static function int GetKillerDialogID() { return `KILL_Electro; } /** Returns ID of dialog event for damager to speak after damaging a zed using this damage type */ static function int GetDamagerDialogID() { return `DAMZ_Electro; } defaultproperties { KDamageImpulse=150 bArmorStops=false GoreDamageGroup=DGT_EMP CameraLensEffectTemplate=class'KFCameraLensEmit_EMP' EMPPower=100.0 }