//============================================================================= // KFAIController_ScriptedPawn //============================================================================= // Base AI Controller for KFPawn_Scripted. //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFAIController_ScriptedPawn extends KFAIController; /** Only spawning a PRI for gameplayevents! */ function InitPlayerReplicationInfo() { // Do we even need this? PlayerReplicationInfo = Spawn(class'KFDummyReplicationInfo', self,, vect(0,0,0),rot(0,0,0)); PlayerReplicationInfo.PlayerName = string(self.name); PlayerReplicationInfo.bBot = true; }