/**
 * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
 */
class ParticleModuleVelocityOverLifetime extends ParticleModuleVelocityBase
	native(Particle)
	editinlinenew
	hidecategories(Object);

/**
 *	The scaling  value applied to the velocity.
 *	Value is retrieved using the RelativeTime of the particle.
 */
var(Velocity) rawdistributionvector	VelOverLife;
/**
 *	If true, the velocity will be SET to the value from the above dist.
 *	If false, the velocity will be scaled by the above dist.
 */
var(Velocity) export			bool			Absolute;

cpptext
{
	virtual void	Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime);
	virtual void	Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime);
}

defaultproperties
{
	bSpawnModule=true
	bUpdateModule=true

	Begin Object Class=DistributionVectorConstantCurve Name=DistributionVelOverLife
	End Object
	VelOverLife=(Distribution=DistributionVelOverLife)

	Absolute=false
}