//============================================================================= // KFPerk_Monster //============================================================================= // The perk class used when playing versus as Zed //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // Christian "schneidzekk" Schneider //============================================================================= class KFPerk_Monster extends KFPerk native; simulated event PostBeginPlay() { local KFPlayerReplicationInfo KFPRI; super.PostBeginPlay(); if( Owner == none ) { return; } KFPRI = KFPlayerReplicationInfo(KFPlayerController(Owner).PlayerReplicationInfo); if( KFPRI != none ) { KFPRI.bExtraFireRange = false; KFPRI.bSplashActive = false; KFPRI.bNukeActive = false; KFPRI.bConcussiveActive = false; KFPRI.PerkSupplyLevel = 0; } } defaultproperties { PerkIcon=Texture2D'UI_PerkIcons_TEX.UI_PerkIcon_ZED' ProgressStatID=INDEX_NONE PerkBuildStatID=INDEX_NONE }