//============================================================================= // KFExplosionActorPlaceable //============================================================================= // Explosion actor that can be placed in the map //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFExplosionActorPlaceable extends KFExplosionActor placeable; defaultproperties { Begin Object Class=SpriteComponent Name=Sprite Sprite=Texture2D'EditorResources.S_Actor' HiddenGame=True AlwaysLoadOnClient=False AlwaysLoadOnServer=False End Object Components.Add(Sprite) Begin Object Class=ArrowComponent Name=Arrow ArrowColor=(R=0,G=255,B=128) ArrowSize=1.5 AlwaysLoadOnClient=False AlwaysLoadOnServer=False bTreatAsASprite=True End Object Components.Add(Arrow) bNoDelete=true RemoteRole=ROLE_SimulatedProxy bGameRelevant=true }