//============================================================================= // KFDT_Sonic //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFDT_Sonic extends KFDamageType abstract; `include(KFGameDialog.uci) /** Returns ID of dialog event for damagee to speak after getting damaged by a zed using this damage type */ static function int GetDamageeDialogID() { return `DAMP_Sonic; } defaultproperties { bArmorStops=false bAllowAIDoorDestruction=true ScreenMaterialName=Effect_Siren // Obliteration bCanObliterate=false ObliterationHealthThreshold=-1 ObliterationDamageThreshold=3 KDamageImpulse=1400 KDeathUpKick=500 KDeathVel=700 }