//============================================================================= // KFAnimNotify_Interrupt //============================================================================= // Notify to mark when an animation can be interrupted for gameplay. Used in // place of AnimNotify_Script when we want to get a specific time without // having to play the anim. (see KFSkeletalMeshComponent.GetAnimNotifyTime) //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Andrew "Strago" Ladenberger //============================================================================= class KFAnimNotify_Interrupt extends AnimNotify; defaultproperties { NotifyColor=(R=64,G=255,B=255) }