//============================================================================= // KFWeap_Pistol_Dual9mm //============================================================================= // A set of 9mm Beretta Pistols //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // John "Ramm-Jaeger" Gibson and Jeff Robinson //============================================================================= class KFWeap_Pistol_Dual9mm extends KFWeap_DualBase; defaultproperties { // Content PackageKey="Dual_9mm" FirstPersonMeshName="WEP_1P_Dual_9MM_MESH.Wep_1stP_Dual_9mm_Rig" FirstPersonAnimSetNames(0)="WEP_1P_Dual_9MM_ANIM.Wep_1stP_Dual_9MM_Anim" PickupMeshName="WEP_3P_Dual_9MM_MESH.Wep_9mm_Pickup" AttachmentArchetypeName="WEP_Dual_9MM_ARCH.WEP_Dual_9MM_3P" MuzzleFlashTemplateName="wep_dual_9mm_arch.Wep_Dual_9MM_MuzzleFlash" FireOffset=(X=17,Y=4.0,Z=-2.25) LeftFireOffset=(X=17,Y=-4,Z=-2.25) // Zooming/Position IronSightPosition=(X=-3,Y=0,Z=0) PlayerViewOffset=(X=5,Y=0,Z=-5) QuickWeaponDownRotation=(Pitch=-8192,Yaw=0,Roll=0) bCanThrow=true bDropOnDeath=true SingleClass=class'KFWeap_Pistol_9mm' // FOV MeshFOV=96 MeshIronSightFOV=77 PlayerIronSightFOV=77 // Depth of field DOF_FG_FocalRadius=40 DOF_FG_MaxNearBlurSize=3.5 // Ammo MagazineCapacity[0]=30 // twice as much as single SpareAmmoCapacity[0]=60 //210 InitialSpareMags[0]=2 AmmoPickupScale[0]=1.0 bCanBeReloaded=true bReloadFromMagazine=true // Recoil maxRecoilPitch=250 minRecoilPitch=200 maxRecoilYaw=100 minRecoilYaw=-100 RecoilRate=0.07 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=900 RecoilMinPitchLimit=65035 RecoilISMaxYawLimit=50 RecoilISMinYawLimit=65485 RecoilISMaxPitchLimit=250 RecoilISMinPitchLimit=65485 // DEFAULT_FIREMODE FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_InstantHit WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pistol9mm' FireInterval(DEFAULT_FIREMODE)=+0.12 // about twice as fast as single InstantHitDamage(DEFAULT_FIREMODE)=25.0 //15 InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_9mm' Spread(DEFAULT_FIREMODE)=0.015 FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' // ALTFIRE_FIREMODE FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_InstantHit WeaponProjectiles(ALTFIRE_FIREMODE)=class'KFProj_Bullet_Pistol9mm' FireInterval(ALTFIRE_FIREMODE)=+0.12 // about twice as fast as single InstantHitDamage(ALTFIRE_FIREMODE)=25.0 //15 InstantHitDamageTypes(ALTFIRE_FIREMODE)=class'KFDT_Ballistic_9mm' Spread(ALTFIRE_FIREMODE)=0.015 FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_BulletSingle' // BASH_FIREMODE InstantHitDamage(BASH_FIREMODE)=22 InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_9mm' // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Fire_Single_S') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Handling_DryFire' WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Fire_Single_M', FirstPersonCue=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Fire_Single_S') WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_9mm.Play_WEP_SA_9mm_Handling_DryFire' // Attachments bHasIronSights=true bHasFlashlight=true AssociatedPerkClasses(0)=none // Inventory InventoryGroup=IG_Secondary InventorySize=2 GroupPriority=20 WeaponSelectTexture=Texture2D'WEP_UI_Dual_9MM_TEX.UI_WeaponSelect_Dual9mm' bIsBackupWeapon=false BonesToLockOnEmpty=(RW_Bolt, RW_Bullets1) BonesToLockOnEmpty_L=(LW_Bolt, LW_Bullets1) bHasFireLastAnims=true // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=0) //WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=0) //1 //WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=0) //1 //WeaponUpgrades[4]=(IncrementDamage=1.8f,IncrementWeight=0) //2 //WeaponUpgrades[5]=(IncrementDamage=2.0f,IncrementWeight=0) //3 WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Damage1, Scale=1.2f))) WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f))) WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f), (Stat=EWUS_Damage1, Scale=1.6f))) WeaponUpgrades[4]=(Stats=((Stat=EWUS_Damage0, Scale=1.8f), (Stat=EWUS_Damage1, Scale=1.8f))) WeaponUpgrades[5]=(Stats=((Stat=EWUS_Damage0, Scale=2.0f), (Stat=EWUS_Damage1, Scale=2.0f))) }