//============================================================================= // KFSM_PlayerFleshpound_Melee2 //============================================================================= // Player controlled fleshpound attacks //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFSM_PlayerFleshpound_Melee2 extends KFSM_PlayerFleshpound_Melee; defaultproperties { Attacks.Empty Attacks.Add((Type=PZA_Default, Stance=EAS_FullBody, Anims=(Player_Heavy_Atk))) Attacks.Add((Type=PZA_Sprinting, Stance=EAS_FullBody, Anims=(Player_Sprint_Heavy_Atk))) Attacks.Add((Type=PZA_Backwards, Stance=EAS_FullBody, Anims=(Player_Drill), bIsInputHeld=true)) Attacks.Add((Type=PZA_Jumping, Stance=EAS_FullBody, Anims=(Player_Jump_Atk), bForceDisableRootMotion=true), bCannotBeParried=true) // Rage attacks Attacks.Add((Type=PZA_SpecialDefault, Stance=EAS_FullBody, Anims=(Player_Rage_Heavy, Player_Rsprint_Heavy), bCannotBeParried=true)) Attacks.Add((Type=PZA_SpecialSprinting, Stance=EAS_FullBody, Anims=(Player_Rsprint_Heavy, Player_Rage_Heavy), bCannotBeParried=true)) Attacks.Add((Type=PZA_SpecialBackwards, Stance=EAS_FullBody, Anims=(Player_Rage_Pounce), bCannotBeParried=true)) }