//============================================================================= // KFSM_Matriarch_SweepingClaw //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFSM_Matriarch_SweepingClaw extends KFSM_PlaySingleAnim; /** Max distance between the Matriarch and the current victim target */ var float MaxVictimDistance; function SpecialMoveStarted( bool bForced, Name PrevMove ) { super.SpecialMoveStarted(bForced, PrevMove); KFPawn_ZedMatriarch(KFPOwner).PlaySweepingClawDialog(); } function SpecialMoveEnded(Name PrevMove, Name NextMove) { super.SpecialMoveEnded(PrevMove, NextMove); } defaultproperties { Handle=KFSM_Matriarch_SweepingClaw MaxVictimDistance=100.f AnimName=Sweeping_Claw_V1 AnimStance=EAS_FullBody bUseRootMotion=true }