//============================================================================= // KFProj_NailBombGrenade //============================================================================= // Nail bomb projectile class //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFProj_NailBombGrenade extends KFProj_Grenade hidedropdown; defaultproperties { bWarnAIWhenFired=true LandedTranslationOffset=(X=2) ProjFlightTemplate=ParticleSystem'WEP_Nailbomb_EMIT.FX_Nailbomb_Mesh' ExplosionActorClass=class'KFExplosionActor' WeaponSelectTexture=Texture2D'wep_ui_nailbomb_tex.UI_WeaponSelect_GunslingerGrenade' FuseTime=2.0 DampenFactor=0.40000 DampenFactorParallel=0.60000 // explosion Begin Object Class=KFGameExplosion Name=ExploTemplate0 Damage=100 //300 DamageRadius=1000 //600 DamageFalloffExponent=1.f DamageDelay=0.f // Damage Effects MyDamageType=class'KFDT_Explosive_NailBombGrenade' KnockDownStrength=0 FractureMeshRadius=200.0 FracturePartVel=500.0 ExplosionEffects=KFImpactEffectInfo'wep_Nailbomb_arch.Nailbomb_Explosion' ExplosionSound=AkEvent'WW_EXP_Nail_Bomb.Play_Nail_Bomb_Explode' // Dynamic Light ExploLight=ExplosionPointLight ExploLightStartFadeOutTime=0.0 ExploLightFadeOutTime=0.2 // Camera Shake CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade' CamShakeInnerRadius=200 CamShakeOuterRadius=900 CamShakeFalloff=1.5f bOrientCameraShakeTowardsEpicenter=true // Shards ShardClass=class'KFProj_NailShard' NumShards=10 End Object ExplosionTemplate=ExploTemplate0 // Bounce Effects GrenadeBounceEffectInfo=KFImpactEffectInfo'wep_Nailbomb_arch.Nail_Bomb_Grenade_Impacts' // Temporary effect (5.14.14) ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01' AssociatedPerkClass=class'KFPerk_Gunslinger' }