//============================================================================= // KFGameInfo //============================================================================= // Base GameInfo for KFGame //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC //============================================================================= class KFPawn_ZedCrawler_Versus extends KFPawn_ZedCrawler; var Controller OldController; simulated function PlayDying(class DamageType, vector HitLoc) { local KFPlayerController KFPC; super.PlayDying( DamageType, HitLoc ); if( OldController != none && DamageType == class'KFSM_PlayerCrawler_Suicide'.default.SuicideDamageType ) { KFPC = KFPlayerController( OldController ); if( KFPC != none ) { // If player respawned immediately, don't swap to suicide cam if( (KFPC.Pawn != none && KFPC.Pawn != self) || KFPC.IsInState('Spectating') ) { return; } KFPC.SetCameraMode( 'ZedSuicide' ); KFPlayerCamera_Versus(KFPC.PlayerCamera).SwapToZedSuicideCam( Location ); } } } DefaultProperties { bVersusZed=true TeammateCollisionRadiusPercent=0.30 //DrawScale3D=(X=1.5,Y=1.5,Z=1.25) Health=250// almost 5x default // 250.f //150 DoshValue=25.0 // 2x default because they are harder to hit XPValues(0)=32.0 // 4x default because they are harder to hit Begin Object Name=SpecialMoveHandler_0 SpecialMoveClasses(SM_PlayerZedMove_LMB)=class'KFSM_PlayerCrawler_Melee' SpecialMoveClasses(SM_PlayerZedMove_RMB)=class'KFSM_PlayerCrawler_Melee2' SpecialMoveClasses(SM_PlayerZedMove_G)=class'KFSM_PlayerCrawler_Suicide' End Object MoveListGamepadScheme(ZGM_Melee_Square)=SM_PlayerZedMove_LMB MoveListGamepadScheme(ZGM_Melee_Triangle)=SM_PlayerZedMove_RMB MoveListGamepadScheme(ZGM_Explosive_Ll)=SM_PlayerZedMove_G SpecialMoveCooldowns(0)=(SMHandle=SM_PlayerZedMove_LMB, CooldownTime=0.65f, SpecialMoveIcon=Texture2D'ZED_Crawler_UI.ZED-VS_Icons_Crawler-LightLeap', NameLocalizationKey="Light") SpecialMoveCooldowns(1)=(SMHandle=SM_PlayerZedMove_RMB, CooldownTime=1.0f, SpecialMoveIcon=Texture2D'ZED_Crawler_UI.ZED-VS_Icons_Crawler-HeavyLeap', NameLocalizationKey="Heavy") SpecialMoveCooldowns(2)=(SMHandle=SM_Taunt, CooldownTime=0.0f, bShowOnHud=false) SpecialMoveCooldowns(6)=(SMHandle=SM_PlayerZedMove_G, CooldownTime=0.0f, SpecialMoveIcon=Texture2D'ZED_Crawler_UI.ZED-VS_Icons_Crawler-Explode', NameLocalizationKey="Suicide") SpecialMoveCooldowns.Add((SMHandle=SM_Jump, CooldownTime=0.85f, SpecialMoveIcon=Texture2D'ZED_Crawler_UI.ZED-VS_Icons_Crawler-Jump', bShowOnHud=false)) // Jump always at end of array DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Submachinegun', DamageScale=(1.3))) //3.0 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AssaultRifle', DamageScale=(0.8))) //1.0 //0.7 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Shotgun', DamageScale=(0.3))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Handgun', DamageScale=(0.4))) //1.01 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rifle', DamageScale=(0.5))) //0.76 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing', DamageScale=(0.8))) //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon', DamageScale=(0.8))) //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Fire', DamageScale=(1.0))) //0.8 //0.5 DamageTypeModifiers.Add((DamageType=class'KFDT_Microwave', DamageScale=(0.35))) //0.25 DamageTypeModifiers.Add((DamageType=class'KFDT_Explosive', DamageScale=(0.35))) //0.85 DamageTypeModifiers.Add((DamageType=class'KFDT_Piercing', DamageScale=(0.4))) //1.0 DamageTypeModifiers.Add((DamageType=class'KFDT_Toxic', DamageScale=(1.0))) //0.88 // special case DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_AR15', DamageScale=(1.2)) DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_MB500', DamageScale=(0.5))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Rem1858', DamageScale=(0.75))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Colt1911', DamageScale=(0.65))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_9mm', DamageScale=(1.6))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Pistol_Medic', DamageScale=(1.5))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Ballistic_Winchester', DamageScale=(0.7))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Fire_CaulkBurn', DamageScale=(2.0))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_ExplosiveSubmunition_HX25', DamageScale=(0.6))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_EvisceratorProj', DamageScale=(0.3))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Slashing_Eviscerator', DamageScale=(0.3))) //0.9 DamageTypeModifiers.Add((DamageType=class'KFDT_Bludgeon_Crovel', DamageScale=(1.2))) //0.8 IncapSettings(AF_Stun)= (Vulnerability=(0.5, 0.5, 0.1, 0.1, 0.1), Cooldown=3.0, Duration=2.0) IncapSettings(AF_Knockdown)=(Vulnerability=(0.5), Cooldown=3.0) IncapSettings(AF_Stumble)= (Vulnerability=(0.1), Cooldown=3.0) IncapSettings(AF_GunHit)= (Vulnerability=(1.0), Cooldown=0.75) IncapSettings(AF_MeleeHit)= (Vulnerability=(1.0), Cooldown=0.5) IncapSettings(AF_Poison)= (Vulnerability=(1), Cooldown=5.0, Duration=2.0) IncapSettings(AF_Microwave)=(Vulnerability=(0.25), Cooldown=5.0, Duration=2.0) IncapSettings(AF_FirePanic)=(Vulnerability=(0.5), Cooldown=7.0, Duration=3) IncapSettings(AF_EMP)= (Vulnerability=(2.5), Cooldown=5.0, Duration=3.0) IncapSettings(AF_Freeze)= (Vulnerability=(1.0), Cooldown=1.5, Duration=2.0) IncapSettings(AF_Snare)= (Vulnerability=(0.7, 0.7, 1.0, 0.7), Cooldown=8.5, Duration=1.5) IncapSettings(AF_Bleed)= (Vulnerability=(0.25)) //defaults Begin Object Name=MeleeHelper_0 BaseDamage=15.f //20.f MaxHitRange=180.f MomentumTransfer=25000.f MyDamageType=class'KFDT_Slashing_ZedWeak' MeleeImpactCamScale=0.2 PlayerDoorDamageMultiplier=5.f End Object MeleeAttackHelper=MeleeHelper_0 bHasExtraSprintJumpVelocity=true // Override Head GoreHealth (aka HeadHealth) HitZones[HZI_HEAD]=(ZoneName=head, BoneName=Head, Limb=BP_Head, GoreHealth=100, DmgScale=1.001, SkinID=1) // default is 20 GoreHealth=75 // Really fast sprint SprintSpeed=700.f //600 SprintStrafeSpeed=500.f //500 GroundSpeed=600 //300 JumpZ=1000 //900 JumpBumpDamageType=class'KFDT_Bludgeon_ZedJump' //defaults ThirdPersonViewOffset={( OffsetHigh=(X=-300,Y=60,Z=60), OffsetLow=(X=-220,Y=60,Z=25), OffsetMid=(X=-250,Y=60,Z=-30), )} }