//============================================================================= // KFDifficulty_FleshpoundMini //============================================================================= // Per Zed, per difficulty balance settings //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFDifficulty_FleshpoundMini extends KFMonsterDifficultyInfo abstract; defaultproperties { // Normal difficulty Normal={(HealthMod=0.50000, //0.75 HeadHealthMod=0.50000, //0.75 SprintChance=0.0, DamagedSprintChance=0.0, DamageMod=0.310000, SoloDamageMod=0.310000, //0.5 BlockSettings={(Chance=0.0, Duration=1.25, MaxBlocks=2, Cooldown=4.5, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(bCanRally=false)} )} // Hard difficulty Hard={(HealthMod=0.75, HeadHealthMod=0.75, SprintChance=0.0, DamagedSprintChance=0.0, DamageMod=0.650000, SoloDamageMod=0.500000, BlockSettings={(Chance=0.01, Duration=1.25, MaxBlocks=3, Cooldown=4.5, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(bCanRally=false)} )} // Suicidal difficulty Suicidal={(HealthMod=1.100000, HeadHealthMod=1.050000, SprintChance=0.0, DamagedSprintChance=0.0, DamageMod=1.0, SoloDamageMod=0.500000, BlockSettings={(Chance=0.05, Duration=1.25, MaxBlocks=4, Cooldown=6.5, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.1, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.1)}, RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Hell On Earth difficulty HellOnEarth={(HealthMod=1.1500000, HeadHealthMod=1.080000, SprintChance=0.0, DamagedSprintChance=0.0, DamageMod=1.05, //1.487500 // 1.2 SoloDamageMod=0.650000, BlockSettings={(Chance=0.3, Duration=1.25, MaxBlocks=5, Cooldown=6.5, DamagedHealthPctToTrigger=0.05, MeleeDamageModifier=0.9, DamageModifier=0.9, AfflictionModifier=0.2, SoloChanceMultiplier=0.2)}, RallySettings={(DealtDamageModifier=1.2, TakenDamageModifier=0.9)} )} // Body and head health scale by number of players NumPlayersScale_BodyHealth=0.2 //0.5 //0.25 NumPlayersScale_HeadHealth=0.15 //0.3 //0.15 // Versus Block settings BlockSettings_Versus={()} BlockSettings_Player_Versus=(DamageModifier=0.7, MeleeDamageModifier=0.7) // Versus Rally settings RallySettings_Versus={(bCauseSprint=false)} RallySettings_Player_Versus={(DealtDamageModifier=1.2)} }