/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. * * This is the physical asset label renderer */ class PhysicsAssetLabelRenderer extends ThumbnailLabelRenderer native; cpptext { protected: /** * Adds the name of the object and information about bodies & constraints * * @param Object the object to build the labels for * @param OutLabels the array that is added to */ void BuildLabelList(UObject* Object, const ThumbnailOptions& InOptions, TArray& OutLabels); }