/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class AnimNodeEditInfo_AimOffset extends AnimNodeEditInfo native; var native const pointer EditWindow{class WxAnimAimOffsetEditor}; var AnimNodeAimOffset EditNode; cpptext { virtual void OnDoubleClickNode(UAnimNode* InNode, class WxAnimTreeEditor* InEditor); virtual void OnCloseAnimTreeEditor(); virtual UBOOL ShouldDrawWidget(); virtual UBOOL IsRotationWidget(); virtual FMatrix GetWidgetTM(); virtual void HandleWidgetDrag(const FQuat& DeltaQuat, const FVector& DeltaTranslate); virtual void Draw3DInfo(const FSceneView* View, FPrimitiveDrawInterface* PDI); } defaultproperties { AnimNodeClass=class'Engine.AnimNodeAimOffset' }