//============================================================================= // KFWeap_Shotgun_M4 //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 3/19/2014 //============================================================================= class KFWeap_Shotgun_M4 extends KFWeap_ShotgunBase; defaultproperties { // Ineventory InventorySize=6 //8 GroupPriority=75 WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_Benelli' // FOV MeshFOV=75 MeshIronSightFOV=52 PlayerIronSightFOV=70 // Depth of field DOF_FG_FocalRadius=25 DOF_FG_MaxNearBlurSize=3 // Zooming/Position PlayerViewOffset=(X=15.0,Y=8.5,Z=-3.5) IronSightPosition=(X=5,Y=0,Z=0) // Content PackageKey="M4Shotgun" FirstPersonMeshName="WEP_1P_M4Shotgun_MESH.Wep_1stP_M4Shotgun_Rig" FirstPersonAnimSetNames(0)="WEP_1P_M4Shotgun_ANIM.Wep_1st_M4Shotgun_ANIM" PickupMeshName="WEP_3P_M4Shotgun_MESH.Wep_M4Shotgun_Pickup" AttachmentArchetypeName="WEP_M4Shotgun_ARCH.Wep_M4Shotgun_3P" MuzzleFlashTemplateName="WEP_M4Shotgun_ARCH.Wep_M4Shotgun_MuzzleFlash" // DEFAULT_FIREMODE FireModeIconPaths(DEFAULT_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunSingle' FiringStatesArray(DEFAULT_FIREMODE)=WeaponSingleFiring WeaponFireTypes(DEFAULT_FIREMODE)=EWFT_Projectile WeaponProjectiles(DEFAULT_FIREMODE)=class'KFProj_Bullet_Pellet' InstantHitDamage(DEFAULT_FIREMODE)=30.0 //28 InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Ballistic_M4Shotgun' PenetrationPower(DEFAULT_FIREMODE)=2.0 FireInterval(DEFAULT_FIREMODE)=0.225 // 265 RPM FireOffset=(X=30,Y=5,Z=-4) // Shotgun NumPellets(DEFAULT_FIREMODE)=8 //7 // ALT_FIREMODE FireModeIconPaths(ALTFIRE_FIREMODE)=Texture2D'ui_firemodes_tex.UI_FireModeSelect_ShotgunSingle' FiringStatesArray(ALTFIRE_FIREMODE)=WeaponSingleFiring WeaponFireTypes(ALTFIRE_FIREMODE)=EWFT_None // BASH_FIREMODE InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_M4Shotgun' InstantHitDamage(BASH_FIREMODE)=28 // Fire Effects WeaponFireSnd(DEFAULT_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_1P') WeaponFireSnd(ALTFIRE_FIREMODE)=(DefaultCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_3P', FirstPersonCue=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Fire_1P') WeaponDryFireSnd(DEFAULT_FIREMODE)=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Handling_DryFire' WeaponDryFireSnd(ALTFIRE_FIREMODE)=AkEvent'WW_WEP_SA_M4.Play_WEP_SA_M4_Handling_DryFire' // Attachments bHasIronSights=true bHasFlashlight=true // Ammo MagazineCapacity[0]=8 SpareAmmoCapacity[0]=64 InitialSpareMags[0]=3 bCanBeReloaded=true bReloadFromMagazine=false // Recoil maxRecoilPitch=675 minRecoilPitch=600 maxRecoilYaw=375 minRecoilYaw=-375 RecoilRate=0.075 RecoilBlendOutRatio=0.25 RecoilMaxYawLimit=500 RecoilMinYawLimit=65035 RecoilMaxPitchLimit=900 RecoilMinPitchLimit=64785 RecoilISMaxYawLimit=50 RecoilISMinYawLimit=65485 RecoilISMaxPitchLimit=500 RecoilISMinPitchLimit=65485 RecoilViewRotationScale=0.7 FallingRecoilModifier=1.5 HippedRecoilModifier=1.3 //1.5 AssociatedPerkClasses(0)=class'KFPerk_Support' WeaponFireWaveForm=ForceFeedbackWaveform'FX_ForceFeedback_ARCH.Gunfire.Heavy_Recoil_SingleShot' // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.1f,IncrementWeight=1) //WeaponUpgrades[2]=(IncrementDamage=1.2f,IncrementWeight=2) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.1f), (Stat=EWUS_Weight, Add=1))) WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Weight, Add=2))) }