//============================================================================= // KFWeap_Edged_FireAxe //============================================================================= // //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFWeap_Edged_FireAxe extends KFWeap_MeleeBase; defaultproperties { // Zooming/Position PlayerViewOffset=(X=2,Y=0,Z=0) // Content PackageKey="FireAxe" FirstPersonMeshName="wep_1p_fireaxe_mesh.Wep_1stP_FireAxe_Rig" FirstPersonAnimSetNames(0)="wep_1p_fireaxe_anim.Wep_1stP_FireAxe_Anim" PickupMeshName="wep_3p_fireaxe_mesh.Wep_3rdP_FireAxe_Pickup" AttachmentArchetypeName="wep_fireaxe_arch.Wep_FireAxe_3P" Begin Object Name=MeleeHelper_0 MaxHitRange=190 // Override automatic hitbox creation (advanced) HitboxChain.Add((BoneOffset=(X=+3,Z=190))) HitboxChain.Add((BoneOffset=(X=-3,Z=170))) HitboxChain.Add((BoneOffset=(X=+3,Z=150))) HitboxChain.Add((BoneOffset=(X=-3,Z=130))) HitboxChain.Add((BoneOffset=(X=+3,Z=110))) HitboxChain.Add((BoneOffset=(X=-3,Z=90))) HitboxChain.Add((BoneOffset=(X=+3,Z=70))) HitboxChain.Add((BoneOffset=(X=-3,Z=50))) HitboxChain.Add((BoneOffset=(X=+3,Z=30))) HitboxChain.Add((BoneOffset=(Z=10))) WorldImpactEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Bladed_melee_impact' MeleeImpactCamShakeScale=0.03f //0.3 // modified combo sequences ChainSequence_F=(DIR_Left, DIR_ForwardRight, DIR_ForwardLeft, DIR_ForwardRight, DIR_ForwardLeft) ChainSequence_B=(DIR_BackwardRight, DIR_ForwardLeft, DIR_BackwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right, DIR_Left) ChainSequence_L=(DIR_Right, DIR_Left, DIR_ForwardRight, DIR_ForwardLeft, DIR_Right, DIR_Left) ChainSequence_R=(DIR_Left, DIR_Right, DIR_ForwardLeft, DIR_ForwardRight, DIR_Left, DIR_Right) End Object InstantHitDamageTypes(DEFAULT_FIREMODE)=class'KFDT_Slashing_FireAxe' InstantHitDamage(DEFAULT_FIREMODE)=80 //90 InstantHitDamageTypes(HEAVY_ATK_FIREMODE)=class'KFDT_Slashing_FireAxeHeavy' InstantHitDamage(HEAVY_ATK_FIREMODE)=125 //135 InstantHitDamageTypes(BASH_FIREMODE)=class'KFDT_Bludgeon_FireAxeBash' InstantHitDamage(BASH_FIREMODE)=20 // Inventory GroupPriority=50 InventorySize=5 WeaponSelectTexture=Texture2D'WEP_UI_FireAxe_TEX.UI_WeaponSelect_Fireaxe' AssociatedPerkClasses(0)=class'KFPerk_Berserker' // Block Sounds BlockSound=AkEvent'WW_WEP_Bullet_Impacts.Play_Block_MEL_Hammer' ParrySound=AkEvent'WW_WEP_Bullet_Impacts.Play_Parry_Wood' ParryDamageMitigationPercent=0.50 BlockDamageMitigation=0.60 ParryStrength=4 // Weapon Upgrade stat boosts //WeaponUpgrades[1]=(IncrementDamage=1.2f,IncrementWeight=1) //WeaponUpgrades[2]=(IncrementDamage=1.4f,IncrementWeight=2) //WeaponUpgrades[3]=(IncrementDamage=1.6f,IncrementWeight=3) WeaponUpgrades[1]=(Stats=((Stat=EWUS_Damage0, Scale=1.2f), (Stat=EWUS_Damage1, Scale=1.2f), (Stat=EWUS_Damage2, Scale=1.2f), (Stat=EWUS_Weight, Add=1))) WeaponUpgrades[2]=(Stats=((Stat=EWUS_Damage0, Scale=1.4f), (Stat=EWUS_Damage1, Scale=1.4f), (Stat=EWUS_Damage2, Scale=1.4f), (Stat=EWUS_Weight, Add=2))) WeaponUpgrades[3]=(Stats=((Stat=EWUS_Damage0, Scale=1.6f), (Stat=EWUS_Damage1, Scale=1.6f), (Stat=EWUS_Damage2, Scale=1.6f), (Stat=EWUS_Weight, Add=3))) }