//============================================================================= // KFSeasonalEventStats_Spring2020 //============================================================================= // Tracks event-specific challenges/accomplishments for Spring 2020 //============================================================================= // Killing Floor 2 // Copyright (C) 2020 Tripwire Interactive LLC //============================================================================= class KFSeasonalEventStats_Spring2020 extends KFSeasonalEventStats; var transient private const int ZedKillsRequired, BloodBlenderKillsRequired, TrapDoorKillsRequired; private event Initialize(string MapName) { local string CapsMapName; CapsMapName = Caps(MapName); bObjectiveIsValidForMap[0] = 1; // Kill 1500 zeds on any map bObjectiveIsValidForMap[1] = 0; // Complete the weekly on Biolapse bObjectiveIsValidForMap[2] = 0; // Use the blood blender to kill 20 zeds on Biolapse bObjectiveIsValidForMap[3] = 0; // Use the trap doors to kill 20 zeds on Biolapse bObjectiveIsValidForMap[4] = 0; // Defeat any boss on Survival Hard or higher difficulty on Biolapse if (CapsMapName == "KF-BIOLAPSE") { bObjectiveIsValidForMap[1] = 1; bObjectiveIsValidForMap[2] = 1; bObjectiveIsValidForMap[3] = 1; bObjectiveIsValidForMap[4] = 1; } SetSeasonalEventStatsMax(ZedKillsRequired, 0, BloodBlenderKillsRequired, TrapDoorKillsRequired, 0); } private event GrantEventItems() { if (Outer.IsEventObjectiveComplete(0) && Outer.IsEventObjectiveComplete(1) && Outer.IsEventObjectiveComplete(2) && Outer.IsEventObjectiveComplete(3) && Outer.IsEventObjectiveComplete(4)) { GrantEventItem(8150); } } simulated event OnGameWon(class GameClass, int Difficulty, int GameLength, bool bCoOp) { local int ObjIdx; // Biolapse weekly survival ObjIdx = 1; if (bObjectiveIsValidForMap[ObjIdx] != 0) { if (GameClass == class'KFGameInfo_WeeklySurvival') { FinishedObjective(SEI_Spring, ObjIdx); } } // Biolapse survival hard or higher ObjIdx = 4; if (bObjectiveIsValidForMap[ObjIdx] != 0) { if (GameClass == class'KFGameInfo_Survival' && Difficulty >= `DIFFICULTY_HARD) { FinishedObjective(SEI_Spring, ObjIdx); } } } simulated function OnZedKilled(class MonsterClass, int Difficulty, class DT) { local int ObjIdx; ObjIdx = 0; if (bObjectiveIsValidForMap[ObjIdx] != 0) { IncrementSeasonalEventStat(ObjIdx, 1); if (Outer.GetSeasonalEventStatValue(ObjIdx) >= ZedKillsRequired) { FinishedObjective(SEI_Spring, ObjIdx); } } ObjIdx = 2; if (bObjectiveIsValidForMap[ObjIdx] != 0) { if (DT == class'KFDT_Trap_BiolapseBloodBlender') { IncrementSeasonalEventStat(ObjIdx, 1); if (Outer.GetSeasonalEventStatValue(ObjIdx) >= BloodBlenderKillsRequired) { FinishedObjective(SEI_Spring, ObjIdx); } } } ObjIdx = 3; if (bObjectiveIsValidForMap[ObjIdx] != 0) { if (DT == class'KFDT_Trap_BiolapseTrapDoor') { IncrementSeasonalEventStat(ObjIdx, 1); if (Outer.GetSeasonalEventStatValue(ObjIdx) >= TrapDoorKillsRequired) { FinishedObjective(SEI_Spring, ObjIdx); } } } } defaultproperties { ZedKillsRequired=1500 BloodBlenderKillsRequired=20 TrapDoorKillsRequired=20 }