//============================================================================= // KFSM_PlayerBloat_Block //============================================================================= // Player-controlled bloat block move //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC //============================================================================= class KFSM_PlayerBloat_Block extends KFSM_PlayerZedBlockBase; defaultproperties { AnimName=Block_Idle // --------------------------------------------- // Camera bUseCustomThirdPersonViewOffset=true CustomThirdPersonViewOffset={( OffsetHigh=(X=-175,Y=60,Z=60), OffsetLow=(X=-220,Y=100,Z=50), OffsetMid=(X=-160,Y=50,Z=10), )} ViewOffsetInterpTime=0.3f CustomCameraFOV=64.f CameraFOVTransitionTime=0.3f }