//============================================================================= // KFProj_EMPGrenade //============================================================================= // EMP Grenade projectile class //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - John "Ramm-Jaeger" Gibson //============================================================================= class KFProj_EMPGrenade extends KFProj_Grenade hidedropdown; simulated function PostBeginPlay() { super.PostBeginPlay(); // fuze starts at rest ClearTimer(nameof(ExplodeTimer)); } simulated event GrenadeIsAtRest() { super.GrenadeIsAtRest(); if (Role == ROLE_Authority) { SetTimer(FuseTime, false, 'ExplodeTimer'); } } defaultproperties { LandedTranslationOffset=(X=2) FuseTime=0.25 //0.5 ProjFlightTemplate=ParticleSystem'WEP_3P_EMP_EMIT.FX_EMP_Grenade_Mesh' ExplosionActorClass=class'KFExplosionActor' WeaponSelectTexture=Texture2D'ui_weaponselect_tex.UI_WeaponSelect_EMPGrenade' // Grenade explosion light Begin Object Name=ExplosionPointLight LightColor=(R=128,G=200,B=255,A=255) Brightness=4.f Radius=1500.f FalloffExponent=10.f CastShadows=False CastStaticShadows=FALSE CastDynamicShadows=True bEnabled=FALSE LightingChannels=(Indoor=TRUE,Outdoor=TRUE,bInitialized=TRUE) End Object // explosion Begin Object Class=KFGameExplosion Name=ExploTemplate0 Damage=25 //100 DamageRadius=700 //600 DamageFalloffExponent=1 //2 DamageDelay=0.f // Damage Effects MyDamageType=class'KFDT_EMP_EMPGrenade' FractureMeshRadius=200.0 FracturePartVel=500.0 ExplosionEffects=KFImpactEffectInfo'FX_Impacts_ARCH.Explosions.EMPGrenade_Explosion' ExplosionSound=AkEvent'WW_WEP_EXP_Grenade_EMP.Play_WEP_EXP_Grenade_EMP_Explosion' // Dynamic Light ExploLight=ExplosionPointLight ExploLightStartFadeOutTime=0.5 ExploLightFadeOutTime=0.25 ExploLightFlickerIntensity=5.f ExploLightFlickerInterpSpeed=15.f // Camera Shake CamShake=CameraShake'FX_CameraShake_Arch.Grenades.Default_Grenade' CamShakeInnerRadius=200 CamShakeOuterRadius=900 CamShakeFalloff=1.5f bOrientCameraShakeTowardsEpicenter=true End Object ExplosionTemplate=ExploTemplate0 // Temporary effect (5.14.14) ProjDisintegrateTemplate=ParticleSystem'ZED_Siren_EMIT.FX_Siren_grenade_disable_01' AssociatedPerkClass=class'KFPerk_Berserker' }