//============================================================================= // KFProj_Bullet_Pistol_ChiappaRhino //============================================================================= // Bullet class for Desert Eagle pistols //============================================================================= // Killing Floor 2 // Copyright (C) 2017 Tripwire Interactive LLC //============================================================================= class KFProj_Bullet_Pistol_ChiappaRhino extends KFProj_Bullet hidedropdown; defaultproperties { MaxSpeed=18000.0 Speed=18000.0 DamageRadius=0 ProjFlightTemplate=ParticleSystem'FX_Projectile_EMIT.FX_Tracer_9MM_ZEDTime' bSpawnShrapnel=true //bDebugShrapnel=true NumSpawnedShrapnel=3 ShrapnelSpreadWidthEnvironment=0.5 ShrapnelSpreadHeightEnvironment=0.5 ShrapnelSpreadWidthZed=0.5 ShrapnelSpreadHeightZed=0.5 ShrapnelClass = class'KFProj_Bullet_Pistol_ChiappaRhinoShrapnel' ShrapnelSpawnSoundEvent = AkEvent'WW_WEP_ChiappaRhinos.Play_WEP_ChiappaRhinos_Bullet_Fragmentation' ShrapnelSpawnVFX=ParticleSystem'WEP_ChiappaRhino_EMIT.FX_ChiappaRhino_Shrapnel_Hit' }