class KFPawnVoiceGroup_Briar extends KFPawnVoiceGroup; `include(KFGame/KFGameDialog.uci) DefaultProperties { EventDataClass=class'KFPawnVoiceGroupEventData_Player' DialogEvents[`COMM_GetToTrader]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_GetToTrader_Base',TraderTimeAudioCue=none) DialogEvents[`COMM_FollowMe]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_FollowMe_Base',TraderTimeAudioCue=none) DialogEvents[`COMM_InsultZeds]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_InsultZed_Base',TraderTimeAudioCue=none) DialogEvents[`COMM_RequestDosh]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_RequestMoney_Base',TraderTimeAudioCue=none) DialogEvents[`COMM_RequestDoshResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_RequestMoney_GiveMoney',TraderTimeAudioCue=none) DialogEvents[`COMM_RequestHeal]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_RequestHeal_Base',TraderTimeAudioCue=none) DialogEvents[`COMM_RequestHealResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_RequestHeal_HealPlayer',TraderTimeAudioCue=none) DialogEvents[`COMM_RequestHelp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_RequestHelp_Base',TraderTimeAudioCue=none) DialogEvents[`COMM_ConfirmGeneric]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_Confirm_Generic',TraderTimeAudioCue=none) DialogEvents[`COMM_DenyGeneric]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_MAN_Deny_Generic',TraderTimeAudioCue=none) DialogEvents[`COMM_ThankYou]=(DefaultAudioCue=AkEvent'ww_vox_chr_Briar.Play_Briar_MAN_Thanks',TraderTimeAudioCue=none) DialogEvents[`ACT_WeldDoor]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_Weld_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_WeldDoorResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_Weld_HelpWeld',TraderTimeAudioCue=none) DialogEvents[`ACT_WeldDoorUnderAttack]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_WeldAttack_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_WeldDoorUnderAttackResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_WeldAttack_Help',TraderTimeAudioCue=none) DialogEvents[`ACT_WeldDoorAboutToBreak]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_WeldAttack_Breaking',TraderTimeAudioCue=none) DialogEvents[`ACT_WeldDoorAboutToBreakResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_WeldAttack_Help',TraderTimeAudioCue=none) DialogEvents[`ACT_WeldDoorFinish]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_WeldFinish_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_UnweldDoor]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_UnWeld_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_UnweldDoorFinish]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_UnWeldFinish_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SpotDoorAttacked]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_SeeDoorAttack_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SpotDoorBreak]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_SeeDoorBreak_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_HealSomeone]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_Heal_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_HealSomeoneRespLT50pct]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_Heal_StillLow',TraderTimeAudioCue=none) DialogEvents[`ACT_HealSomeoneRespMT75pct]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_Heal_GT75',TraderTimeAudioCue=none) DialogEvents[`ACT_HealMiss]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_HealMiss_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_HealMissResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_HealMiss_Stopped',TraderTimeAudioCue=none) DialogEvents[`ACT_HealSelf]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_HealSelf_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_DoshAtSomeone]=(DefaultAudioCue=AkEvent'WW_VOX_CHR_Briar.Play_Briar_ACT_DoshAtPlayer_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_DoshAtSomeoneRespSome]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_DoshAtPlayer_GotSome',TraderTimeAudioCue=none) DialogEvents[`ACT_DoshAtSomeoneRespLots]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_DoshAtPlayer_GotLots',TraderTimeAudioCue=none) DialogEvents[`ACT_DoshAtGround]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_DoshGround_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_DoshTrain]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_DoshTrain_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_Reload]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_Reloading_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_ReloadUnderPres]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_Reloading_Pressure',TraderTimeAudioCue=none) DialogEvents[`ACT_DropWeap]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_DropWeap_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SpotAmmo]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SpotAmmo_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SpotArmor]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SpotArmor_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SpotWeap]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SpotWeap_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_AmmoLow]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_LowAmmo_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_AmmoLowResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_LowAmmo_Advice',TraderTimeAudioCue=none) DialogEvents[`ACT_AttackHeavy]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_HardAttack_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_AttackLight]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_LightAttack_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_BerserkerRage]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_SprintTowardsZ_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SelectFaveWeap1]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SelectFave1_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SelectFaveWeap2]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SelectFave2_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SelectFaveWeap3]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SelectFave3_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SelectFaveWeap4]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SelectFave4_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SelectFaveWeap5]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SelectFave5_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SelectFaveWeap6]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SelectFave6_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SelectFaveWeap7]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SelectFave7_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_SelectFaveWeap8]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_SelectFave8_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_Sprint]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_Sprinting_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_Jog]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_Jogging_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_Ironsights]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_Ironsights_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_Jump]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_Jumping_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentLvlLT10]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerL0_10_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentLvlLT25]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerL11_25_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentLvlLT50]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerL26_49_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentLvlMax]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerL50_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentLvlUpRespLower]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerL0_10_RtoLower',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentLvlUpRespHigher]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerL0_10_RtoHigher',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentResetOnce]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerReset1_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentResetMult]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerResetMult_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentResetMax]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerResetMax_Base',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentResetRespLower]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerReset1_RtoLower',TraderTimeAudioCue=none) DialogEvents[`ACT_CommentResetRespHigher]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_ACT_PlayerReset1_RtoHigher',TraderTimeAudioCue=none) DialogEvents[`KILL_Generic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KillZed_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Female]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KillFZed_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Boss]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KillBoss_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_BossResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KillBoss_Celebrate',TraderTimeAudioCue=none) DialogEvents[`KILL_Massacre]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Massacre_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_MassacreResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Massacre_Response',TraderTimeAudioCue=none) DialogEvents[`KILL_BeatDeadHorse]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_HitDead_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_BeatDeadHorseResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_HitDead_Feeling',TraderTimeAudioCue=none) DialogEvents[`KILL_OnARoll]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_OnARoll_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_OnARollResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_OnARoll_Comment',TraderTimeAudioCue=none) DialogEvents[`KILL_CloseCall]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedClose_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_AsLastPlayer]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedLastP_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_KnockedDown]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedDown_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Slashing]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_SlashDam_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_SlashingResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_SlashDam_Comment',TraderTimeAudioCue=none) DialogEvents[`KILL_Blunt]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_BluntDam_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_BluntResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_BluntDam_Comment',TraderTimeAudioCue=none) DialogEvents[`KILL_Ballistic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Ballistic_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_BallisticResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Ballistic_Comment',TraderTimeAudioCue=none) DialogEvents[`KILL_Explosive]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Explosive_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_ExplosiveResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Explosive_Comment',TraderTimeAudioCue=none) DialogEvents[`KILL_Fire]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Fire_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_FireResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Fire_Comment',TraderTimeAudioCue=none) DialogEvents[`KILL_Freeze]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Freeze_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Electro]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Electrocute_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Toxic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Poison_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Fave1]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedFav1_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Fave2]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedFav2_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Fave3]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedFav3_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Fave4]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedFav4_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Fave5]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedFav5_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Fave6]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedFav6_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Fave7]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedFav7_Base',TraderTimeAudioCue=none) DialogEvents[`KILL_Fave8]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_KZedFav8_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_Stun]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_StunZed_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_Stumble]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_StumbleZed_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_Knockdown]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_Knockdown_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_Fire]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_BurnZed_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_Freeze]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_FreezeZed_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_Electro]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_ElectrocuteZed_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_Toxic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_PoisonZed_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_Generic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_DamageZed_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_OverAndOver]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_DamageZedRpt_Base',TraderTimeAudioCue=none) DialogEvents[`DAMZ_SprintToward]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_KZED_SprintTowardsZ_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_SpotTeamDeathM]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_TeamDeathM_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_SpotTeamDeathMResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_TeamDeathM_Upset',TraderTimeAudioCue=none) DialogEvents[`DAMP_SpotTeamDeathF]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_TeamDeathF_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_SpotTeamDeathFResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_TeamDeathF_Upset',TraderTimeAudioCue=none) DialogEvents[`DAMP_SpotTeamDeathLast]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_LastMan_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_Grunt]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_DamageGrunt_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_Scream]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_DamageScream_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_Fire]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_FireDamage_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_Sonic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_SoundDamage_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_Ballistic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_BulletDamage_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_Toxic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_PoisonDamage_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_Blinded]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_CantSeeDamage_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_BlindedResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_CantSeeDamage_Watch',TraderTimeAudioCue=none) DialogEvents[`DAMP_NearDeath]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_NearDeath_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_Dying]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_Dying_Base',TraderTimeAudioCue=none) DialogEvents[`DAMP_DyingResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_PLAD_Dying_Coward',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Generic]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Threat_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_BossFemale]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_BossFemale_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_BossGeneric]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Boss_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Siren]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Siren_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Scrake]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Scrake_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Fleshpound]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Fleshpound_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Horde]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Horde_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_GenericResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Threat_Acknowledge',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_FemaleResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_ZedFemale_Acknowledge',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_BigZedResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_BigZed_Acknowledge',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Cloaked]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_SeeCloaked_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Surprise]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Surprised_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Behind]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_BehindYou_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Wall]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_OnWalls_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Ceiling]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_OnCeiling_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_EmergeVent]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_OutOfVent_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_EmergeCeiling]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_OutofCeiling_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_EmergeFloor]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_OutOfFloor_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_JustCloaked]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_WentCloaked_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_JustUncloaked]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_UnCloaked_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_AlmostDead]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_ZedAlmostDead_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_RunningAway]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_ZedRunAway_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Found]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_ZedFound_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_NotSeen]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_ZedNotSeen_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_Healing]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_ZedHealing_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_GrabbedMe]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_GrabbedMe_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_PulledMeIn]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_PulledMeIn_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_ChargingAtMe]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_ChargingMe_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_RagingAtMe]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Raging_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_ShootingAtMe]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_GettingShotAt_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_ShootingRockets]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Rockets_Base',TraderTimeAudioCue=none) DialogEvents[`SPOTZ_ThrowGrenade]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SPOT_Grenade_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_HealthCheck]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_HealthCheck_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_HealthCheckRespLow]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_HealthCheck_Low',TraderTimeAudioCue=none) DialogEvents[`SITU_HealthCheckRespHigh]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_HealthCheck_High',TraderTimeAudioCue=none) DialogEvents[`SITU_AmmoCheck]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_AmmoCheck_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_AmmoCheckRespLow]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_AmmoCheck_Low',TraderTimeAudioCue=none) DialogEvents[`SITU_AmmoCheckRespHigh]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_AmmoCheck_High',TraderTimeAudioCue=none) DialogEvents[`SITU_General]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_GeneralIdle_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_AllAlive]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleAllAlive_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_AllAliveResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleAllAlive_Response',TraderTimeAudioCue=none) DialogEvents[`SITU_HalfAlive]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleHalfDead_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_HalfAliveResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleHalfDead_Response',TraderTimeAudioCue=none) DialogEvents[`SITU_MostAlive]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleFewDead_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_MostAliveResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleFewDead_Response',TraderTimeAudioCue=none) DialogEvents[`SITU_LotsOfDosh]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleLotsaDosh_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_LotsOfDoshRespLots]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleLotsaDosh_LotsToo',TraderTimeAudioCue=none) DialogEvents[`SITU_LotsOfDoshRespLittle]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleLotsaDosh_NotLots',TraderTimeAudioCue=none) DialogEvents[`SITU_LittleDosh]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleLittleDosh_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_LittleDoshResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_IdleLittleDosh_NotLots',TraderTimeAudioCue=none) DialogEvents[`SITU_TalkSelf]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_LastAlive_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_WaveStartGeneral]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_WaveStart_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_WaveStartGoodLast]=() DialogEvents[`SITU_WaveStartGoodSeveral]=() DialogEvents[`SITU_WaveStartBoss]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_WaveStartBoss_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_DarkOutside]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_DarkOutside_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_DarkInside]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_DarkInside_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Raining]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_Raining_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_ColdInside]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_ColdInside_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_ColdOutside]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_ColdOutside_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_HotInside]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_HotInside_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_HotOutside]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_HotOutside_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Foggy]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_Foggy_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Snow]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_Snow_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Gross]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeGross_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Smelly]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeSmelly_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_HighTech]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeHiTech_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_OldSchoolHighTech]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeOldSchoolHiTech_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Cloning]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeCloning_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Experiments]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeScience_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Torture]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeTorture_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_BioMatter]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeBioMatter_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Aftermath]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_SeeBLOOD_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Cave]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_Cave_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_Underground]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_Underground_Base',TraderTimeAudioCue=none) DialogEvents[`SITU_CharSpecific]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_SITU_CharacterSpecific_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_Win]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_WinObjective_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_WinResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_WinObj_Comment',TraderTimeAudioCue=none) DialogEvents[`OBJ_Lose]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_LoseObj_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_LoseResp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_LoseObj_Comment',TraderTimeAudioCue=none) DialogEvents[`OBJ_Decline]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_DeclineObjective_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_Accept]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_AcceptObjective_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DefendAStart]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_StartDefendArea_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DefendAAlmostSecured]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_AreaMostlySecured_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DefendAGetIn]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_PlayersNotInArea_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DefendTStart]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_StartDefendTarget_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DefendTAlmostSecured]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_TargetAlmostSecured_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DefendTAttacked]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_TargetGettingHit_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DefendTDestroyed]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_TargetDestroyed_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_HackStart]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_StartHacking_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_HackAlmostSecured]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_HackAlmostSecured_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_HackNeedHelp]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_HackNeedHelp_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_RepairStart]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_StartRepair_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_RepairAlmostDone]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_RepairAlmostComplete_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_RepairTakeDamage]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_HitWhileRepairing_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_RepairFinish]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_RepairFinished_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DestroyStart]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_StartDestroy_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_DestroyFinish]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_TargetWeDestroyed_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_EscortPackAcquire]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_PackageAcquired_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_EscortPackDamaged]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_PackageDamaged_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_EscortPackDestroyed]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_PackageDestroyed_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_EscortPackDead]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_PackageDead_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_EscortPlayerDied]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_PlayerDiedPackage_Base',TraderTimeAudioCue=none) DialogEvents[`OBJ_EscortPackSecured]=(DefaultAudioCue=AkEvent'ww_vox_chr_briar.Play_Briar_OBJE_PackageSecured_Base',TraderTimeAudioCue=none) `if(`notdefined(ShippingPC)) DialogEventNames[`COMM_GetToTrader] =COMM_GetToTrader DialogEventNames[`COMM_FollowMe] =COMM_FollowMe DialogEventNames[`COMM_InsultZeds] =COMM_InsultZeds DialogEventNames[`COMM_RequestDosh] =COMM_RequestDosh DialogEventNames[`COMM_RequestDoshResp] =COMM_RequestDoshResp DialogEventNames[`COMM_RequestHeal] =COMM_RequestHeal DialogEventNames[`COMM_RequestHealResp] =COMM_RequestHealResp DialogEventNames[`COMM_RequestHelp] =COMM_RequestHelp DialogEventNames[`COMM_ConfirmGeneric] =COMM_ConfirmGeneric DialogEventNames[`COMM_DenyGeneric] =COMM_DenyGeneric DialogEventNames[`ACT_WeldDoor] =ACT_WeldDoor DialogEventNames[`ACT_WeldDoorResp] =ACT_WeldDoorResp DialogEventNames[`ACT_WeldDoorUnderAttack] =ACT_WeldDoorUnderAttack DialogEventNames[`ACT_WeldDoorUnderAttackResp] =ACT_WeldDoorUnderAttackResp DialogEventNames[`ACT_WeldDoorAboutToBreak] =ACT_WeldDoorAboutToBreak DialogEventNames[`ACT_WeldDoorAboutToBreakResp] =ACT_WeldDoorAboutToBreakResp DialogEventNames[`ACT_WeldDoorFinish] =ACT_WeldDoorFinish DialogEventNames[`ACT_UnweldDoor] =ACT_UnweldDoor DialogEventNames[`ACT_UnweldDoorFinish] =ACT_UnweldDoorFinish DialogEventNames[`ACT_SpotDoorAttacked] =ACT_SpotDoorAttacked DialogEventNames[`ACT_SpotDoorBreak] =ACT_SpotDoorBreak DialogEventNames[`ACT_HealSomeone] =ACT_HealSomeone DialogEventNames[`ACT_HealSomeoneRespLT50pct] =ACT_HealSomeoneRespLT50pct DialogEventNames[`ACT_HealSomeoneRespMT75pct] =ACT_HealSomeoneRespMT75pct DialogEventNames[`ACT_HealMiss] =ACT_HealMiss DialogEventNames[`ACT_HealMissResp] =ACT_HealMissResp DialogEventNames[`ACT_HealSelf] =ACT_HealSelf DialogEventNames[`ACT_DoshAtSomeone] =ACT_DoshAtSomeone DialogEventNames[`ACT_DoshAtSomeoneRespSome] =ACT_DoshAtSomeoneRespSome DialogEventNames[`ACT_DoshAtSomeoneRespLots] =ACT_DoshAtSomeoneRespLots DialogEventNames[`ACT_DoshAtGround] =ACT_DoshAtGround DialogEventNames[`ACT_DoshTrain] =ACT_DoshTrain DialogEventNames[`ACT_Reload] =ACT_Reload DialogEventNames[`ACT_ReloadUnderPres] =ACT_ReloadUnderPres DialogEventNames[`ACT_DropWeap] =ACT_DropWeap DialogEventNames[`ACT_SpotAmmo] =ACT_SpotAmmo DialogEventNames[`ACT_SpotArmor] =ACT_SpotArmor DialogEventNames[`ACT_SpotWeap] =ACT_SpotWeap DialogEventNames[`ACT_AmmoLow] =ACT_AmmoLow DialogEventNames[`ACT_AmmoLowResp] =ACT_AmmoLowResp DialogEventNames[`ACT_AttackHeavy] =ACT_AttackHeavy DialogEventNames[`ACT_AttackLight] =ACT_AttackLight DialogEventNames[`ACT_SelectFaveWeap1] =ACT_SelectFaveWeap1 DialogEventNames[`ACT_SelectFaveWeap2] =ACT_SelectFaveWeap2 DialogEventNames[`ACT_SelectFaveWeap3] =ACT_SelectFaveWeap3 DialogEventNames[`ACT_SelectFaveWeap4] =ACT_SelectFaveWeap4 DialogEventNames[`ACT_SelectFaveWeap5] =ACT_SelectFaveWeap5 DialogEventNames[`ACT_SelectFaveWeap6] =ACT_SelectFaveWeap6 DialogEventNames[`ACT_SelectFaveWeap7] =ACT_SelectFaveWeap7 DialogEventNames[`ACT_SelectFaveWeap8] =ACT_SelectFaveWeap8 DialogEventNames[`ACT_Sprint] =ACT_Sprint DialogEventNames[`ACT_Jog] =ACT_Jog DialogEventNames[`ACT_Ironsights] =ACT_Ironsights DialogEventNames[`ACT_Jump] =ACT_Jump DialogEventNames[`ACT_CommentLvlLT10] =ACT_CommentLvlLT10 DialogEventNames[`ACT_CommentLvlLT25] =ACT_CommentLvlLT25 DialogEventNames[`ACT_CommentLvlLT50] =ACT_CommentLvlLT50 DialogEventNames[`ACT_CommentLvlMax] =ACT_CommentLvlMax DialogEventNames[`ACT_CommentLvlUpRespLower] =ACT_CommentLvlUpRespLower DialogEventNames[`ACT_CommentLvlUpRespHigher] =ACT_CommentLvlUpRespHigher DialogEventNames[`ACT_CommentResetOnce] =ACT_CommentResetOnce DialogEventNames[`ACT_CommentResetMult] =ACT_CommentResetMult DialogEventNames[`ACT_CommentResetMax] =ACT_CommentResetMax DialogEventNames[`ACT_CommentResetRespLower] =ACT_CommentResetRespLower DialogEventNames[`ACT_CommentResetRespHigher] =ACT_CommentResetRespHigher DialogEventNames[`KILL_Generic] =KILL_Generic DialogEventNames[`KILL_Female] =KILL_Female DialogEventNames[`KILL_Boss] =KILL_Boss DialogEventNames[`KILL_BossResp] =KILL_BossResp DialogEventNames[`KILL_Massacre] =KILL_Massacre DialogEventNames[`KILL_MassacreResp] =KILL_MassacreResp DialogEventNames[`KILL_BeatDeadHorse] =KILL_BeatDeadHorse DialogEventNames[`KILL_BeatDeadHorseResp] =KILL_BeatDeadHorseResp DialogEventNames[`KILL_OnARoll] =KILL_OnARoll DialogEventNames[`KILL_OnARollResp] =KILL_OnARollResp DialogEventNames[`KILL_CloseCall] =KILL_CloseCall DialogEventNames[`KILL_AsLastPlayer] =KILL_AsLastPlayer DialogEventNames[`KILL_KnockedDown] =KILL_KnockedDown DialogEventNames[`KILL_Slashing] =KILL_Slashing DialogEventNames[`KILL_SlashingResp] =KILL_SlashingResp DialogEventNames[`KILL_Blunt] =KILL_Blunt DialogEventNames[`KILL_BluntResp] =KILL_BluntResp DialogEventNames[`KILL_Ballistic] =KILL_Ballistic DialogEventNames[`KILL_BallisticResp] =KILL_BallisticResp DialogEventNames[`KILL_Explosive] =KILL_Explosive DialogEventNames[`KILL_ExplosiveResp] =KILL_ExplosiveResp DialogEventNames[`KILL_Fire] =KILL_Fire DialogEventNames[`KILL_FireResp] =KILL_FireResp DialogEventNames[`KILL_Freeze] =KILL_Freeze DialogEventNames[`KILL_Electro] =KILL_Electro DialogEventNames[`KILL_Toxic] =KILL_Toxic DialogEventNames[`KILL_Fave1] =KILL_Fave1 DialogEventNames[`KILL_Fave2] =KILL_Fave2 DialogEventNames[`KILL_Fave3] =KILL_Fave3 DialogEventNames[`KILL_Fave4] =KILL_Fave4 DialogEventNames[`KILL_Fave5] =KILL_Fave5 DialogEventNames[`KILL_Fave6] =KILL_Fave6 DialogEventNames[`KILL_Fave7] =KILL_Fave7 DialogEventNames[`KILL_Fave8] =KILL_Fave8 DialogEventNames[`DAMZ_Stun] =DAMZ_Stun DialogEventNames[`DAMZ_Stumble] =DAMZ_Stumble DialogEventNames[`DAMZ_Knockdown] =DAMZ_Knockdown DialogEventNames[`DAMZ_Fire] =DAMZ_Fire DialogEventNames[`DAMZ_Freeze] =DAMZ_Freeze DialogEventNames[`DAMZ_Electro] =DAMZ_Electro DialogEventNames[`DAMZ_Toxic] =DAMZ_Toxic DialogEventNames[`DAMZ_Generic] =DAMZ_Generic DialogEventNames[`DAMZ_OverAndOver] =DAMZ_OverAndOver DialogEventNames[`DAMZ_SprintToward] =DAMZ_SprintToward DialogEventNames[`DAMP_SpotTeamDeathM] =DAMP_SpotTeamDeathM DialogEventNames[`DAMP_SpotTeamDeathMResp] =DAMP_SpotTeamDeathMResp DialogEventNames[`DAMP_SpotTeamDeathF] =DAMP_SpotTeamDeathF DialogEventNames[`DAMP_SpotTeamDeathFResp] =DAMP_SpotTeamDeathFResp DialogEventNames[`DAMP_SpotTeamDeathLast] =DAMP_SpotTeamDeathLast DialogEventNames[`DAMP_Grunt] =DAMP_Grunt DialogEventNames[`DAMP_Scream] =DAMP_Scream DialogEventNames[`DAMP_Fire] =DAMP_Fire DialogEventNames[`DAMP_Sonic] =DAMP_Sonic DialogEventNames[`DAMP_Ballistic] =DAMP_Ballistic DialogEventNames[`DAMP_Toxic] =DAMP_Toxic DialogEventNames[`DAMP_Blinded] =DAMP_Blinded DialogEventNames[`DAMP_BlindedResp] =DAMP_BlindedResp DialogEventNames[`DAMP_NearDeath] =DAMP_NearDeath DialogEventNames[`DAMP_Dying] =DAMP_Dying DialogEventNames[`DAMP_DyingResp] =DAMP_DyingResp DialogEventNames[`SPOTZ_Generic] =SPOTZ_Generic DialogEventNames[`SPOTZ_BossFemale] =SPOTZ_BossFemale DialogEventNames[`SPOTZ_BossGeneric] =SPOTZ_BossGeneric DialogEventNames[`SPOTZ_Siren] =SPOTZ_Siren DialogEventNames[`SPOTZ_Scrake] =SPOTZ_Scrake DialogEventNames[`SPOTZ_Fleshpound] =SPOTZ_Fleshpound DialogEventNames[`SPOTZ_Horde] =SPOTZ_Horde DialogEventNames[`SPOTZ_GenericResp] =SPOTZ_GenericResp DialogEventNames[`SPOTZ_FemaleResp] =SPOTZ_FemaleResp DialogEventNames[`SPOTZ_BigZedResp] =SPOTZ_BigZedResp DialogEventNames[`SPOTZ_Cloaked] =SPOTZ_Cloaked DialogEventNames[`SPOTZ_Surprise] =SPOTZ_Surprise DialogEventNames[`SPOTZ_Behind] =SPOTZ_Behind DialogEventNames[`SPOTZ_Wall] =SPOTZ_Wall DialogEventNames[`SPOTZ_Ceiling] =SPOTZ_Ceiling DialogEventNames[`SPOTZ_EmergeVent] =SPOTZ_EmergeVent DialogEventNames[`SPOTZ_EmergeCeiling] =SPOTZ_EmergeCeiling DialogEventNames[`SPOTZ_EmergeFloor] =SPOTZ_EmergeFloor DialogEventNames[`SPOTZ_JustCloaked] =SPOTZ_JustCloaked DialogEventNames[`SPOTZ_JustUncloaked] =SPOTZ_JustUncloaked DialogEventNames[`SPOTZ_AlmostDead] =SPOTZ_AlmostDead DialogEventNames[`SPOTZ_RunningAway] =SPOTZ_RunningAway DialogEventNames[`SPOTZ_Found] =SPOTZ_Found DialogEventNames[`SPOTZ_NotSeen] =SPOTZ_NotSeen DialogEventNames[`SPOTZ_Healing] =SPOTZ_Healing DialogEventNames[`SPOTZ_GrabbedMe] =SPOTZ_GrabbedMe DialogEventNames[`SPOTZ_PulledMeIn] =SPOTZ_PulledMeIn DialogEventNames[`SPOTZ_ChargingAtMe] =SPOTZ_ChargingAtMe DialogEventNames[`SPOTZ_RagingAtMe] =SPOTZ_RagingAtMe DialogEventNames[`SPOTZ_ShootingAtMe] =SPOTZ_ShootingAtMe DialogEventNames[`SPOTZ_ShootingRockets] =SPOTZ_ShootingRockets DialogEventNames[`SPOTZ_ThrowGrenade] =SPOTZ_ThrowGrenade DialogEventNames[`SITU_HealthCheck] =SITU_HealthCheck DialogEventNames[`SITU_HealthCheckRespLow] =SITU_HealthCheckRespLow DialogEventNames[`SITU_HealthCheckRespHigh] =SITU_HealthCheckRespHigh DialogEventNames[`SITU_AmmoCheck] =SITU_AmmoCheck DialogEventNames[`SITU_AmmoCheckRespLow] =SITU_AmmoCheckRespLow DialogEventNames[`SITU_AmmoCheckRespHigh] =SITU_AmmoCheckRespHigh DialogEventNames[`SITU_General] =SITU_General DialogEventNames[`SITU_AllAlive] =SITU_AllAlive DialogEventNames[`SITU_AllAliveResp] =SITU_AllAliveResp DialogEventNames[`SITU_HalfAlive] =SITU_HalfAlive DialogEventNames[`SITU_HalfAliveResp] =SITU_HalfAliveResp DialogEventNames[`SITU_MostAlive] =SITU_MostAlive DialogEventNames[`SITU_MostAliveResp] =SITU_MostAliveResp DialogEventNames[`SITU_LotsOfDosh] =SITU_LotsOfDosh DialogEventNames[`SITU_LotsOfDoshRespLots] =SITU_LotsOfDoshRespLots DialogEventNames[`SITU_LotsOfDoshRespLittle] =SITU_LotsOfDoshRespLittle DialogEventNames[`SITU_LittleDosh] =SITU_LittleDosh DialogEventNames[`SITU_LittleDoshResp] =SITU_LittleDoshResp DialogEventNames[`SITU_TalkSelf] =SITU_TalkSelf DialogEventNames[`SITU_WaveStartGeneral] =SITU_WaveStartGeneral DialogEventNames[`SITU_WaveStartGoodLast] =SITU_WaveStartGoodLast DialogEventNames[`SITU_WaveStartGoodSeveral] =SITU_WaveStartGoodSeveral DialogEventNames[`SITU_WaveStartBoss] =SITU_WaveStartBoss DialogEventNames[`SITU_DarkOutside] =SITU_DarkOutside DialogEventNames[`SITU_DarkInside] =SITU_DarkInside DialogEventNames[`SITU_Raining] =SITU_Raining DialogEventNames[`SITU_ColdInside] =SITU_ColdInside DialogEventNames[`SITU_ColdOutside] =SITU_ColdOutside DialogEventNames[`SITU_HotInside] =SITU_HotInside DialogEventNames[`SITU_HotOutside] =SITU_HotOutside DialogEventNames[`SITU_Foggy] =SITU_Foggy DialogEventNames[`SITU_Snow] =SITU_Snow DialogEventNames[`SITU_Gross] =SITU_Gross DialogEventNames[`SITU_Smelly] =SITU_Smelly DialogEventNames[`SITU_HighTech] =SITU_HighTech DialogEventNames[`SITU_OldSchoolHighTech] =SITU_OldSchoolHighTech DialogEventNames[`SITU_Cloning] =SITU_Cloning DialogEventNames[`SITU_Experiments] =SITU_Experiments DialogEventNames[`SITU_Torture] =SITU_Torture DialogEventNames[`SITU_BioMatter] =SITU_BioMatter DialogEventNames[`SITU_Aftermath] =SITU_Aftermath DialogEventNames[`SITU_Cave] =SITU_Cave DialogEventNames[`SITU_Underground] =SITU_Underground DialogEventNames[`SITU_CharSpecific] =SITU_CharSpecific DialogEventNames[`OBJ_Win] =OBJ_Win DialogEventNames[`OBJ_WinResp] =OBJ_WinResp DialogEventNames[`OBJ_Lose] =OBJ_Lose DialogEventNames[`OBJ_LoseResp] =OBJ_LoseResp DialogEventNames[`OBJ_Decline] =OBJ_Decline DialogEventNames[`OBJ_Accept] =OBJ_Accept DialogEventNames[`OBJ_DefendAStart] =OBJ_DefendAStart DialogEventNames[`OBJ_DefendAAlmostSecured] =OBJ_DefendAAlmostSecured DialogEventNames[`OBJ_DefendAGetIn] =OBJ_DefendAGetIn DialogEventNames[`OBJ_DefendTStart] =OBJ_DefendTStart DialogEventNames[`OBJ_DefendTAlmostSecured] =OBJ_DefendTAlmostSecured DialogEventNames[`OBJ_DefendTAttacked] =OBJ_DefendTAttacked DialogEventNames[`OBJ_DefendTDestroyed] =OBJ_DefendTDestroyed DialogEventNames[`OBJ_HackStart] =OBJ_HackStart DialogEventNames[`OBJ_HackAlmostSecured] =OBJ_HackAlmostSecured DialogEventNames[`OBJ_HackNeedHelp] =OBJ_HackNeedHelp DialogEventNames[`OBJ_RepairStart] =OBJ_RepairStart DialogEventNames[`OBJ_RepairAlmostDone] =OBJ_RepairAlmostDone DialogEventNames[`OBJ_RepairTakeDamage] =OBJ_RepairTakeDamage DialogEventNames[`OBJ_RepairFinish] =OBJ_RepairFinish DialogEventNames[`OBJ_DestroyStart] =OBJ_DestroyStart DialogEventNames[`OBJ_DestroyFinish] =OBJ_DestroyFinish DialogEventNames[`OBJ_EscortPackAcquire] =OBJ_EscortPackAcquire DialogEventNames[`OBJ_EscortPackDamaged] =OBJ_EscortPackDamaged DialogEventNames[`OBJ_EscortPackDestroyed] =OBJ_EscortPackDestroyed DialogEventNames[`OBJ_EscortPackDead] =OBJ_EscortPackDead DialogEventNames[`OBJ_EscortPlayerDied] =OBJ_EscortPlayerDied DialogEventNames[`OBJ_EscortPackSecured] =OBJ_EscortPackSecured `endif }