//============================================================================= // KFDT_Explosive_HRGIncendiaryRifle //============================================================================= //============================================================================= // Killing Floor 2 // Copyright (C) 2019 Tripwire Interactive LLC //============================================================================= class KFDT_Explosive_HRGIncendiaryRifle extends KFDT_Fire abstract hidedropdown; // Damage type to use for the burning damage over time var class BurnDamageType; /** Play damage type specific impact effects when taking damage */ static function PlayImpactHitEffects(KFPawn P, vector HitLocation, vector HitDirection, byte HitZoneIndex, optional Pawn HitInstigator) { // Play burn effect when dead if (P.bPlayedDeath && P.WorldInfo.TimeSeconds > P.TimeOfDeath) { default.BurnDamageType.static.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator); return; } super.PlayImpactHitEffects(P, HitLocation, HitDirection, HitZoneIndex, HitInstigator); } /** Called when damage is dealt to apply additional damage type (e.g. Damage Over Time) */ static function ApplySecondaryDamage(KFPawn Victim, int DamageTaken, optional Controller InstigatedBy) { // Overriden to specific a different damage type to do the burn damage over // time. We do this so we don't get shotgun pellet impact sounds/fx during // the DOT burning. if (default.BurnDamageType.default.DoT_Type != DOT_None) { Victim.ApplyDamageOverTime(DamageTaken, InstigatedBy, default.BurnDamageType); } } defaultproperties { //Duration over time variables DoT_Duration=INDEX_NONE DoT_Interval=INDEX_NONE DoT_DamageScale=0 bShouldSpawnPersistentBlood=true // physics impact RadialDamageImpulse=2000//3000 GibImpulseScale=0.15 KDeathUpKick=1000 KDeathVel=300 //Afflictions StumblePower=200 BurnPower=50 // Grenade explosion does damage the instigator bNoInstigatorDamage=false WeaponDef=class'KFWeapDef_HRGIncendiaryRifle' BurnDamageType=class'KFDT_Fire_HRGIncendiaryRifleGrenadeDoT' ModifierPerkList(0)=class'KFPerk_Firebug' }