//============================================================================= // KFSeqAct_DisableDoor //============================================================================= // Disables one or more KFDoorActors, meaning they can't be interacted // with or damaged //============================================================================= // Killing Floor 2 // Copyright (C) 2018 Tripwire Interactive LLC //============================================================================= class KFSeqAct_DisableDoor extends SequenceAction; event Activated() { local SeqVar_Object ObjVar; local KFDoorActor Door; if (InputLinks[0].bHasImpulse) { foreach LinkedVariables(class'SeqVar_Object',ObjVar,"KFDoorActor(s)") { Door = KFDoorActor(ObjVar.GetObjectValue()); Door.SetInteractive(false); Door.bIsDoorOpen = true; Door.UseDoor(none); } } } defaultProperties { ObjCategory="Killing Floor" ObjName="Disable Door" InputLinks(0)=(LinkDesc="Disable") VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="KFDoorActor(s)",PropertyName="") bCallHandler=false }