//============================================================================= // KFGFxWidget_MenuBar //============================================================================= // Class Description //============================================================================= // Killing Floor 2 // Copyright (C) 2015 Tripwire Interactive LLC // - Author 1/10/2014 //============================================================================= class KFGFxWidget_MenuBar extends KFGFxObject_Menu; var localized array MenuStrings; var localized string ExitString; var localized string CancelString; var localized string ServerBrowserString; var localized string MatchmakingString; var localized string CreateGameString; var localized string SoloString; var localized string OverviewString; var localized array TitleStrings; var localized array DescriptionStrings; var string LastHomeString; //@HSL_BEGIN - JRO - 4/28/2016 - Disable certain features for PlayGo var GFxObject InventoryButton, StoreButton, VaultButton, GearButton; var int SaveCurrentMenuIndex; var bool bCachedGameFullyInstalled; //@HSL_END var bool bAllowBumper; /** Used for mid-match gear changes */ var bool bGearButtonEnabled; function InitializeCurrentMenu(byte CurrentMenuIndex) { UpdateMenu(CurrentMenuIndex); } function CalloutButtonBumperPress(int Delta) { if(bAllowBumper) { SetInt("calloutButtonBumperPress", Delta); bAllowBumper= false; `TimerHelper.SetTimer(0.1, false, 'UnblockBumper', self); } } function UnblockBumper() { bAllowBumper = true; } function UpdateMenu(byte CurrentMenuIndex) { local GFxObject DataProvider; local GFxObject TempObj; local byte i; DataProvider = CreateArray(); GetObject("menuButtonBar").GetObject("dataProvider"); for (i = 0; i < MenuStrings.length; i++) { if ( i == MenuStrings.length -1 && class'WorldInfo'.static.IsMenuLevel() && class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Orbis) ) { // Console doesn't show exit game in the main menu. break; } TempObj = CreateObject( "Object" ); HandleButtonSpecialCase(i, TempObj); DataProvider.SetElementObject(i, TempObj); } //@HSL_BEGIN - JRO - 4/28/2016 - Update the buttons if the game is finished installing while sitting in the main menus SaveCurrentMenuIndex = CurrentMenuIndex; if(InventoryButton != None && StoreButton != None && !class'WorldInfo'.static.IsE3Build() && class'WorldInfo'.static.IsConsoleBuild()) { CheckGameFullyInstalled(); } //@HSL_END DataProvider.SetInt("selectedIndex", CurrentMenuIndex); SetObject("dataObject", DataProvider); } function HandleButtonSpecialCase(byte ButtonIndex, out GFxObject GfxButton) { GfxButton.SetInt( "index", ButtonIndex ); // For XB1, we change the EXIT button to logout while in the menus if (ButtonIndex == UI_Exit_Menu && class'WorldInfo'.static.IsMenuLevel() && class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Durango)) { GfxButton.SetString( "label", ConsoleLocalize("LogoutTitle") ); } else { GfxButton.SetString( "label", MenuStrings[ButtonIndex] ); } switch (ButtonIndex) { case UI_Dosh_Vault: GfxButton.SetBool( "enabled", CanUseDoshVault() ); VaultButton = GfxButton; return; case UI_GEAR: // Disable the gear button if we're a spectator (must be done through data provider since buttons don't exist yet) bGearButtonEnabled = CanUseGearButton( GetPC(), Manager ); GfxButton.SetBool( "enabled", bGearButtonEnabled ); GearButton = GfxButton; return; case UI_Start: GfxButton.SetString( "label", GetHomeButtonName()); GfxButton.SetBool( "bPulsing", ShouldStartMenuPulse() ); break; //@HSL_BEGIN - JRO - 4/28/2016 - Disable these buttons for certain scenarios. Including PlayGo case UI_Inventory: GfxButton.SetBool( "enabled", CanUseInventory() ); // Disabled for E3 build InventoryButton = GfxButton; return; case UI_Store: // XB1 needs Xbox Store terminology if( class'WorldInfo'.static.IsConsoleBuild(CONSOLE_Durango) ) { GfxButton.SetString( "label", ConsoleLocalize("StoreStringXB1", "KFGFxMenu_Store") ); } GfxButton.SetBool("enabled", CanUseStore() ); // Disabled for E3 build StoreButton = GfxButton; return; //@HSL_END } GfxButton.SetBool( "enabled", true ); } function UpdateInventoryButtonState() { if(InventoryButton != none) { InventoryButton.SetBool( "enabled", CanUseInventory() ); } } function UpdateGearButtonState() { local bool bCanChangeGear; bCanChangeGear = CanUseGearButton( GetPC(), Manager ); if( bCanChangeGear != bGearButtonEnabled ) { SetGearMenuEnabled( bCanChangeGear ); bGearButtonEnabled = bCanChangeGear; } } function SetGearMenuEnabled( bool bEnabled ) { ActionScriptVoid( "setGearButtonEnabled" ); } //@HSL_BEGIN - JRO - 4/28/2016 - Disable certain features for PlayGo function CheckGameFullyInstalled() { if(!bCachedGameFullyInstalled) { if( class'GameEngine'.static.IsGameFullyInstalled() ) { bCachedGameFullyInstalled = true; InventoryButton.SetBool("enabled", CanUseInventory()); StoreButton.SetBool("enabled", CanUseStore()); VaultButton.SetBool("enabled", CanUseDoshVault()); GearButton.SetBool("enabled", CanUseGearButton(GetPC(), Manager)); UpdateMenu(SaveCurrentMenuIndex); } else { InventoryButton.SetBool("enabled", false); StoreButton.SetBool("enabled", false); VaultButton.SetBool("enabled", false); GearButton.SetBool("enabled", false); `TimerHelper.SetTimer(1.0f, false, nameof(CheckGameFullyInstalled), self); } } } //@HSL_END // Opens the "Are you sure you want to quit" Confirmation function OpenQuitPopUp() { local string TitleString, DescriptionString; TitleString = TitleStrings[Rand(TitleStrings.length)]; DescriptionString = DescriptionStrings[Rand(DescriptionStrings.length)]; if(Manager != none) { Manager.DelayedOpenPopup(EConfirmation, EDPPID_Misc, TitleString, DescriptionString, ExitString, Class'KFCommon_LocalizedStrings'.default.CancelString, OnQuitConfirm ); } } //called from delegate for popups function OnQuitConfirm() { consolecommand("quit"); } function OpenLogoutPopup() { if (Manager != none) { Manager.DelayedOpenPopup(EConfirmation, EDPPID_Misc, ConsoleLocalize("LogoutDialogTitle"), ConsoleLocalize("LogoutDialogMessage"), ConsoleLocalize("LogoutTitle"), Class'KFCommon_LocalizedStrings'.default.CancelString, OnLogoutConfirm); } } function OnLogoutConfirm() { KFGameEngine(class'Engine'.static.GetEngine()).PerformLogout(); } function string GetHomeButtonName() { local byte StartMenuState; if(Manager != none && Manager.StartMenu != none) { if(Manager.CurrentMenuIndex == UI_ServerBrowserMenu) { LastHomeString = ServerBrowserString; return LastHomeString; } StartMenuState = Manager.StartMenu.GetStartMenuState(); if( Manager.CurrentMenuIndex == UI_Start ) { switch (StartMenuState) { case EMatchmaking: LastHomeString = MatchmakingString; break; case ECreateGame: LastHomeString = CreateGameString; break; case EServerBrowser: LastHomeString = ServerBrowserString; break; case ESoloGame: LastHomeString = SoloString; break; case EOverview: case EServerBrowserOverview: LastHomeString = OverviewString; break; Default: LastHomeString = MenuStrings[0]; } } } return LastHomeString; } function bool ShouldStartMenuPulse() { if(Manager != none && class'WorldInfo'.static.IsMenuLevel() && OnlineLobby != none ) { return Manager.CurrentMenuIndex != UI_Start && OnlineLobby.IsInLobby(); } return false; } static function bool CanUseGearButton( PlayerController PC, KFGfxMoviePlayer_Manager GfxManager ) { if (class'WorldInfo'.static.IsConsoleBuild() && !class'GameEngine'.static.IsGameFullyInstalled()) { return false; } if( !GfxManager.bAfterLobby && (!PC.PlayerReplicationInfo.bOnlySpectator) || class'WorldInfo'.static.IsMenuLevel() ) { return true; } return false; } //Duplicate function because Gear menu override in VS class function bool CanUseInventory() { if( class'WorldInfo'.static.IsE3Build() ) { return false; } if (class'WorldInfo'.static.IsConsoleBuild() && !class'GameEngine'.static.IsGameFullyInstalled()) { return false; } if( GetPC().Pawn != none && !Manager.bAfterLobby ||class'WorldInfo'.static.IsMenuLevel() ) { return true; } return false; } function bool CanUseDoshVault() { if (class'WorldInfo'.static.IsConsoleBuild() && !class'GameEngine'.static.IsGameFullyInstalled()) { return false; } return class'WorldInfo'.static.IsMenuLevel(); } function bool CanUseStore() { if( class'WorldInfo'.static.IsE3Build() ) { return false; } if( class'WorldInfo'.static.IsConsoleBuild() && class'GameEngine'.static.GetOnlineSubsystem().PlayerInterface.GetLoginStatus( GetLP().ControllerId ) != LS_LoggedIn || !class'GameEngine'.static.GetOnlineSubsystem().IsGameOwned()) { return false; } return true; } DefaultProperties { bAllowBumper=true }