//============================================================================= // KFAffliction_Snare //============================================================================= // The snare (slowing down) affliction //============================================================================= // Killing Floor 2 // Copyright (C) 2016 Tripwire Interactive LLC // - Christian "schneidzekk" Schneider //============================================================================= class KFAffliction_Snare extends KFAfflictionAdvanced; var float SnareSpeedModifier; function Init(KFPawn P, EAfflictionType Type, KFPerk InstigatorPerk) { Super.Init(P, Type, InstigatorPerk); SnareSpeedModifier = 1.f; if (InstigatorPerk != none) { SnareSpeedModifier = InstigatorPerk.GetSnareSpeedModifier(); } } /** */ function Activate() { if( !bIsActive ) { super.Activate(); PawnOwner.SetTimer(Duration, false, nameof(DeActivate), self); bIsActive = true; PawnOwner.SetAfflictionSpeedModifier(); } } function DeActivate() { bIsActive = false; `log(self@"was deactivaed", bDebug); PawnOwner.SetAfflictionSpeedModifier(); } /** Accessor to get known affliction speed modifier */ function float GetSpeedModifier() { return bIsActive ? SnareSpeedModifier : 1.f; } defaultproperties { }