/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class StaticMeshComponentFactory extends MeshComponentFactory native hidecategories(Object) collapsecategories editinlinenew; var() StaticMesh StaticMesh; cpptext { virtual UBOOL FactoryIsValid() { return StaticMesh != NULL && Super::FactoryIsValid(); } virtual UPrimitiveComponent* CreatePrimitiveComponent(UObject* InOuter); } defaultproperties { CollideActors=True BlockActors=True BlockZeroExtent=True BlockNonZeroExtent=True BlockRigidBody=True }