/** * Event which is activated by gameplay code when a projectile lands. * Originator: the Pawn that owns this event. * Instigator: a projectile actor which was fired by the Pawn that owns this event * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_ProjectileLanded extends SequenceEvent native(Sequence); cpptext { virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray* ActivateIndices = NULL, UBOOL bPushTop = FALSE); }; var() float MaxDistance; defaultproperties { ObjName="Projectile Landed" ObjCategory="Physics" bPlayerOnly=false VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Projectile",bWriteable=true) VariableLinks(1)=(ExpectedType=class'SeqVar_Object',LinkDesc="Shooter",bWriteable=true) VariableLinks(2)=(ExpectedType=class'SeqVar_Object',LinkDesc="Witness",bWriteable=true) }