/** * Event which is activated by gameplay code when a new item is added to a controller's inventory list. * Orignator: the pawn that owns the InventoryList that the item was added to * Instigator: the inventory item that was added. * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqEvent_GetInventory extends SequenceEvent native(Sequence); cpptext { virtual UBOOL CheckActivate(AActor *InOriginator, AActor *InInstigator, UBOOL bTest=FALSE, TArray* ActivateIndices = NULL, UBOOL bPushTop = FALSE); }; defaultproperties { ObjName="Get Inventory" ObjCategory="Pawn" bPlayerOnly=false VariableLinks(0)=(ExpectedType=class'SeqVar_Object',LinkDesc="Inventory",bWriteable=true) }