/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_SetMatInstScalarParam extends SequenceAction native(Sequence); cpptext { void Activated(); } var() MaterialInstanceConstant MatInst; var() Name ParamName; var() float ScalarValue; defaultproperties { ObjName="Set ScalarParam" ObjCategory="Material Instance" VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_Float',LinkDesc="ScalarValue",PropertyName=ScalarValue) }