/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class SeqAct_Log extends SequenceAction native(Sequence); cpptext { void Activated(); virtual void PostLoad(); void OutputLog(); }; /** Should this message be drawn on the screen as well as placed in the log? */ var() bool bOutputToScreen; /** Should ObjComment be included in the log? */ var() bool bIncludeObjComment; /** Time to leave text floating above Target actor */ var() float TargetDuration; /** Offset to apply to the Target actor location when positioning debug text */ var() vector TargetOffset; /** Cached log message to display */ var string LogMessage; /** * Return the version number for this class. Child classes should increment this method by calling Super then adding * a individual class version to the result. When a class is first created, the number should be 0; each time one of the * link arrays is modified (VariableLinks, OutputLinks, InputLinks, etc.), the number that is added to the result of * Super.GetObjClassVersion() should be incremented by 1. * * @return the version number for this specific class. */ static event int GetObjClassVersion() { return Super.GetObjClassVersion() + 2; } defaultproperties { ObjName="Log" ObjCategory="Misc" bOutputToScreen=TRUE bIncludeObjComment=TRUE VariableLinks.Empty VariableLinks(0)=(ExpectedType=class'SeqVar_String',LinkDesc="String",MinVars=0,bHidden=TRUE) VariableLinks(1)=(ExpectedType=class'SeqVar_Float',LinkDesc="Float",MinVars=0,bHidden=TRUE) VariableLinks(2)=(ExpectedType=class'SeqVar_Bool',LinkDesc="Bool",MinVars=0,bHidden=TRUE) VariableLinks(3)=(ExpectedType=class'SeqVar_Object',LinkDesc="Object",MinVars=0,bHidden=TRUE) VariableLinks(4)=(ExpectedType=class'SeqVar_Int',LinkDesc="Int",MinVars=0,bHidden=TRUE) VariableLinks(5)=(ExpectedType=class'SeqVar_Object',LinkDesc="Target",PropertyName=Targets) VariableLinks(6)=(ExpectedType=class'SeqVar_ObjectList',LinkDesc="Obj List",MinVars=0,bHidden=TRUE) TargetDuration=-1.f }