/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class RB_ConstraintDrawComponent extends PrimitiveComponent native(Physics); cpptext { // Primitive Component interface virtual FPrimitiveSceneProxy* CreateSceneProxy(); /** * Update the bounds of the component. */ virtual void UpdateBounds(); /** * Retrieves the materials used in this component * * @param OutMaterials The list of used materials. */ virtual void GetUsedMaterials( TArray& OutMaterials ) const; } var() MaterialInterface LimitMaterial; defaultproperties { }