/** * this volume only blocks the path builder - it has no gameplay collision * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PathBlockingVolume extends Volume native placeable; cpptext { #if WITH_EDITOR virtual void SetCollisionForPathBuilding(UBOOL bNowPathBuilding); #endif } defaultproperties { Begin Object Name=BrushComponent0 CollideActors=true BlockActors=true BlockZeroExtent=true BlockNonZeroExtent=true BlockRigidBody=true AlwaysLoadOnClient=false AlwaysLoadOnServer=false End Object bWorldGeometry=true bCollideActors=false bBlockActors=true }