/** * ParticleModuleTrailTaper * Trail taper module * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleTrailTaper extends ParticleModuleTrailBase native(Particle) editinlinenew collapsecategories hidecategories(Object); //************************************************************************************************* // Trail Tapering Variables //************************************************************************************************* enum ETrailTaperMethod { /** No tapering is applied */ PETTM_None, /** Taper the trail relative to source-->target, regardless of current beam length */ PETTM_Full, /** Taper the trail relative to source-->location, 0=source,1=endpoint */ PETTM_Partial }; /** Tapering mode */ var(Taper) ETrailTaperMethod TaperMethod; /** Tapering factor, 0 = source of beam, 1 = target */ var(Taper) rawdistributionfloat TaperFactor; //************************************************************************************************* // C++ Text //************************************************************************************************* cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); virtual UINT RequiredBytes(FParticleEmitterInstance* Owner = NULL); virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent); // Trail // virtual void GetDataPointers(FParticleEmitterInstance* Owner, const BYTE* ParticleBase, // INT& CurrentOffset, FBeam2TypeDataPayload*& BeamData, FVector*& InterpolatedPoints, // FLOAT*& NoiseRate, FVector*& TargetNoisePoints, FVector*& CurrentNoisePoints, // FLOAT*& TaperValues); } //************************************************************************************************* // Default properties //************************************************************************************************* defaultproperties { TaperMethod=PETTM_None Begin Object Class=DistributionFloatConstant Name=DistributionTaperFactor Constant=1.0 End Object TaperFactor=(Distribution=DistributionTaperFactor) }