/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleSubUVSelect extends ParticleModuleSubUVBase native(Particle) editinlinenew hidecategories(Object); /** * The horizontal (X) and vertical (Y) index of the sub-image desired. * Value is retrieved using the RelativeTime of the particle. */ var(SubUV) rawdistributionvector SubImageSelect; cpptext { virtual void Update(FParticleEmitterInstance* Owner, INT Offset, FLOAT DeltaTime); } defaultproperties { bSpawnModule=false bUpdateModule=true Begin Object Class=DistributionVectorConstant Name=DistributionSubImageSelect End Object SubImageSelect=(Distribution=DistributionSubImageSelect) }