/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleModuleSize extends ParticleModuleSizeBase native(Particle) editinlinenew hidecategories(Object); /** * The initial size that should be used for a particle. * The value is retrieved using the EmitterTime during the spawn of a particle. * It is added to the Size and BaseSize fields of the spawning particle. */ var(Size) rawdistributionvector StartSize; cpptext { virtual void Spawn(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime); /** * Extended version of spawn, allows for using a random stream for distribution value retrieval * * @param Owner The particle emitter instance that is spawning * @param Offset The offset to the modules payload data * @param SpawnTime The time of the spawn * @param InRandomStream The random stream to use for retrieving random values */ void SpawnEx(FParticleEmitterInstance* Owner, INT Offset, FLOAT SpawnTime, class FRandomStream* InRandomStream); } defaultproperties { bSpawnModule=true bUpdateModule=false Begin Object Class=DistributionVectorUniform Name=DistributionStartSize Min=(X=1,Y=1,Z=1) Max=(X=1,Y=1,Z=1) End Object StartSize=(Distribution=DistributionStartSize) }