/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class ParticleEventManager extends Actor abstract native(Particle) config(Game); /** Needs to be overridden by game classes **/ event HandleParticleModuleEventSendToGame( ParticleModuleEventSendToGame InEvent, const out vector InCollideDirection, const out vector InHitLocation, const out vector InHitNormal, const out name InBoneName ); defaultproperties { }