/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class PBRuleNodeTransform extends PBRuleNodeBase native(ProcBuilding) collapsecategories hidecategories(Object); /** Translation applied to to scope */ var() DistributionVector Translation; /** Rotation (in degrees) applied to to scope */ var() DistributionVector Rotation; /** Scaling applied to to scope */ var() DistributionVector Scale; cpptext { // PBRuleNodeBase interface virtual void ProcessScope(FPBScope2D& InScope, INT TopLevelScopeIndex, AProcBuilding* BaseBuilding, AProcBuilding* ScopeBuilding, UStaticMeshComponent* LODParent); } defaultproperties { }