/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionCustomTexture extends MaterialExpression native(Material) collapsecategories hidecategories(Object); var() Texture Texture; cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual INT CompilePreview(FMaterialCompiler* Compiler, INT OutputIndex); virtual INT GetWidth() const; virtual FString GetCaption() const; virtual INT GetLabelPadding() { return 8; } virtual UBOOL MatchesSearchQuery( const TCHAR* SearchQuery ); } defaultproperties { MenuCategories(0)="Custom" }