/** * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionConstant4Vector extends MaterialExpression native(Material) collapsecategories hidecategories(Object); var() float R, G, B, A; cpptext { virtual INT Compile(FMaterialCompiler* Compiler, INT OutputIndex); virtual FString GetCaption() const; } defaultproperties { MenuCategories(0)="Constants" MenuCategories(1)="Vectors" }