/** * Absolute value material expression for user-defined materials * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class MaterialExpressionAbs extends MaterialExpression native(Material) collapsecategories hidecategories(Object); /** Link to the input expression to be evaluated */ var ExpressionInput Input; cpptext { /** * Creates the new shader code chunk needed for the Abs expression * * @param Compiler - Material compiler that knows how to handle this expression * @return Index to the new FMaterialCompiler::CodeChunk entry for this expression */ virtual INT Compile( FMaterialCompiler* Compiler, INT OutputIndex ); /** * Textual description for this material expression * * @return Caption text */ virtual FString GetCaption() const; /** * Replaces references to the passed in expression with references to a different expression or NULL. * @param OldExpression Expression to find reference to. * @param NewExpression Expression to replace reference with. */ virtual void SwapReferenceTo(UMaterialExpression* OldExpression,UMaterialExpression* NewExpression = NULL); } defaultproperties { MenuCategories(0)="Math" }