//============================================================================= // MassiveLODOverrideVolume: Forces lowest detail massive LOD's to be displayed when the viewer is inside the volume. // Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. //============================================================================= class MassiveLODOverrideVolume extends Volume native hidecategories(Collision,Brush,Attachment,Physics,Volume) placeable; cpptext { /** * Removes the volume from world info's list of volumes. */ virtual void ClearComponents(); protected: /** * Adds the volume to world info's list of volumes. */ virtual void UpdateComponentsInternal( UBOOL bCollisionUpdate = FALSE ); public: } defaultproperties { Begin Object Name=BrushComponent0 CollideActors=false BlockActors=false BlockZeroExtent=false BlockNonZeroExtent=false BlockRigidBody=false RBChannel=RBCC_Nothing End Object bColored=true BrushColor=(R=120,G=80,B=80,A=255) bWorldGeometry=false bCollideActors=false bBlockActors=false }