/** * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ /** contains game-specific map data, attached to the WorldInfo */ class MapInfo extends Object native abstract editinlinenew; `if(`__TW_) /** The default lighting channel to use for dynamically spawned actors. NOTE - This is in the engine class because it is accessed by engine code inside of UnShadowmap.cpp */ var bool bDefaultPawnsToOutdoor; `endif // NVCHANGE_BEGIN: RLS - PhysX Triangle Collision /** Enable automatic triangle collision. */ var(Flex) bool bUseFlexTriangleCollision; cpptext { #if WITH_EDITOR virtual void CheckForErrors() { if (bUseFlexTriangleCollision == FALSE) GWarn->MapCheck_Add( MCTYPE_NOTE, NULL, *FString( LocalizeUnrealEd( "MapCheck_FlexCollision" ) ), TEXT( "FlexTriangleCollision" ) ); } #endif } DefaultProperties { bUseFlexTriangleCollision=TRUE } // NVCHANGE_END: RLS - PhysX Triangle Collision