/** * InterpTrackNotify * * Copyright 1998-2013 Epic Games, Inc. All Rights Reserved. */ class InterpTrackNotify extends InterpTrack native(Interpolation); cpptext { // UObject interface //virtual void PostLoad(); // InterpTrack interface virtual INT GetNumKeyframes() const; virtual void GetTimeRange(FLOAT& StartTime, FLOAT& EndTime) const; virtual FLOAT GetTrackEndTime() const; virtual FLOAT GetKeyframeTime(INT KeyIndex) const; virtual INT AddKeyframe(FLOAT Time, UInterpTrackInst* TrInst, EInterpCurveMode InitInterpMode); virtual INT SetKeyframeTime(INT KeyIndex, FLOAT NewKeyTime, UBOOL bUpdateOrder=true); virtual void RemoveKeyframe(INT KeyIndex); virtual INT DuplicateKeyframe(INT KeyIndex, FLOAT NewKeyTime); virtual UBOOL GetClosestSnapPosition(FLOAT InPosition, TArray &IgnoreKeys, FLOAT& OutPosition); //virtual FColor GetKeyframeColor(INT KeyIndex) const; virtual void PreviewUpdateTrack(FLOAT NewPosition, class UInterpTrackInst* TrInst); virtual void UpdateTrack(FLOAT NewPosition, UInterpTrackInst* TrInst, UBOOL bJump); /** Get the name of the class used to help out when adding tracks, keys, etc. in UnrealEd. * @return String name of the helper class.*/ virtual const FString GetEdHelperClassName() const; virtual class UMaterial* GetTrackIcon() const; virtual void DrawTrack( FCanvas* Canvas, UInterpGroup* Group, const FInterpTrackDrawParams& Params ); } /** Sequence node to pass into the Notify function */ var AnimNodeSequence Node; /** Name of the parent node - used for the Notify function */ var name ParentNodeName; /** Sequence to be the Outer of the Notifies */ var AnimSequence OuterSequence; /** AnimSet to be the Outer of the OuterSequence */ var AnimSet OuterSet; /** Information for one notify in the track. */ struct native NotifyTrackKey { var float Time; var AnimNotify Notify; }; /** Array of notifies to fire off. */ var array NotifyTrack; defaultproperties { TrackInstClass=class'Engine.InterpTrackInstNotify' TrackTitle="Notify" }